Dramatic SFB: What happens if there is a stalemate?

Matt matt at mattnet.org
Sat Nov 27 09:40:43 PST 2021


> What happens if there is a stalemate in a scenario?

(S2.27) happens.


*(S2.27) STALEMATE:* Some situations end in a stalemate. Neither force 
can (or will) leave, but neither can force the other to leave.

*(S2.271)* Case 1: Special scenario victory conditions may provide a way 
to resolve a stalemated scenario.
*(S2.272)* Case 2: If one player moves consistently toward the other 
while the other player consistently moves away (or one ship is 
consistently cloaked) and no internal damage is scored or manned 
shuttles are destroyed in ten turns, the force moving away (or the 
cloaked ship) is deemed to have disengaged.
*(S2.273)* Case 3: If a base, convoy, FRD, or other "fixed target" is 
involved, and no internal damage has been scored or manned shuttles 
destroyed in ten turns, the attack force must retreat.
*(S2.274)* Case 4: If all units are involved in a general melee, but 
neither player has scored any internal ship damage or crew casualties, 
or has destroyed any manned shuttles, within a period of ten consecutive 
turns, a stalemate exists. (This includes damage from mines but not 
terrain.) The scenario is over. Neither player loses (or gains) points 
for disengagement. Any positive level of victory is reduced by one level.


I'll add that the campaign scenarios generally call the defender the 
victor in the case of ties. If the above cannot settle how to report the 
game to the campaign software, then the defender should be the victor. 
However, if the scenario calls out who wins in the case of ties, go that 
route.

--Matt
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