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cite="mid:CAD99t4JuhPApYhVoOcVMqpxkc72Co5vQK8kkd2T0t75pa=CC6Q@mail.gmail.com">
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<div>What happens if there is a stalemate in a scenario?<br>
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<p>(S2.27) happens.</p>
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<p><b>(S2.27) STALEMATE:</b> Some situations end in a stalemate.
Neither force can (or will) leave, but neither can force the other
to leave. </p>
<p><b>(S2.271)</b> Case 1: Special scenario victory conditions may
provide a way to resolve a stalemated scenario.
<br>
<b>(S2.272)</b> Case 2: If one player moves consistently toward
the other while the other player consistently moves away (or one
ship is consistently cloaked) and no internal damage is scored or
manned shuttles are destroyed in ten turns, the force moving away
(or the cloaked ship) is deemed to have disengaged.
<br>
<b>(S2.273)</b> Case 3: If a base, convoy, FRD, or other "fixed
target" is involved, and no internal damage has been scored or
manned shuttles destroyed in ten turns, the attack force must
retreat.
<br>
<b>(S2.274)</b> Case 4: If all units are involved in a general
melee, but neither player has scored any internal ship damage or
crew casualties, or has destroyed any manned shuttles, within a
period of ten consecutive turns, a stalemate exists. (This
includes damage from mines but not terrain.) The scenario is over.
Neither player loses (or gains) points for disengagement. Any
positive level of victory is reduced by one level. <br>
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<p>I'll add that the campaign scenarios generally call the defender
the victor in the case of ties. If the above cannot settle how to
report the game to the campaign software, then the defender should
be the victor. However, if the scenario calls out who wins in the
case of ties, go that route.<br>
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<p>--Matt<br>
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