Dramatic SFB: New "Main" Campaign

Don Lavanty emeketos at gmail.com
Wed Jan 27 19:03:24 PST 2021


same here I saw several players in the PF game have 2 or more alliances
getting a ridiculous number of borders, so like ok you can game the system
congrats not going to call out players but having 3+ rows of borders is
just insane.

On Wed, Jan 27, 2021 at 9:07 PM Gregory Flusche <shagrat1960 at gmail.com>
wrote:

> The biggest problem I have seen in the campaigns is someone making
> allencies on three fronts and then sending their entire fleet at the fourth
> with overwhelming force. FMJ (full metal jacket) tried to help with that by
> forcing everyone to send ships to every battle and spread your fleet out.
>
> I am wondering if perhaps a Max fleet size per empire/racial border.
> Dependent on the number of borders with that empire/race.  That being what
> the penny pinchers and economics will give the fleet.
>
> On Wed, Jan 27, 2021 at 6:42 PM Don Lavanty via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> I understand completely truely something like this would require players
>> to report the battle results anyways which someone would need to manually
>> keep track of.
>>
>> I am just hoping to encourage engagement while the rewarding risk
>>
>> On Wed, Jan 27, 2021 at 5:38 PM Matt via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>>
>>> > my main issue is the sole use of economic points/ship value as a
>>> > determination as to who is the campaign winner.
>>>
>>> Well, I could open it up to the baked-in "Campaign Score", which you see
>>> in the sidebar for your empire when you first see your scenarios. This
>>> is a weighted count of the number of borders, your stockpiled EPs, your
>>> EP income, and your fleet BPV. Borders already have their own
>>> advantages, so I elected to go straight to economic health as determined
>>> by your fleet.
>>>
>>>
>>> > If we can alter the victory condition to scenario wins or levels of
>>> > victory with adjustment for BPV difference
>>>
>>> Unfortunately, that greatly increases the amount of orders a player must
>>> give at the conclusion of a scenario. There are other issues with that
>>> sort of framework; largely stemming from where one player or another
>>> disagree over what happened in the game.
>>>
>>> To be honest, I'm not interested in coding in that sort of framework at
>>> the moment.
>>>
>>>
>>> --Matt
>>>
>>>
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