Dramatic SFB: Age of PFs: Convoy 2252

Majead Farsi majeadfarsi at googlemail.com
Tue Oct 20 15:35:54 PDT 2020


I remember seeing this Paul so it's Matt and the auto resolver!

On Tue, 20 Oct 2020 at 23:33, Paul Graves <paulgraves at sbcglobal.net> wrote:

> I sent you and Matt a response last Friday to resolve our battle but
> didn't get a response.  Did you not receive it?  I'll copy it below.
>
> ----- Forwarded Message -----
> *From:* Paul Graves <paulgraves at sbcglobal.net>
> *To:* Matt <matt at mattnet.org>
> *Cc:* Gregory Flusche <shagrat1960 at gmail.com>
> *Sent:* Friday, October 16, 2020, 10:57:10 PM PDT
> *Subject:* Re: Age of PFs: Convoy 2252
>
> Yeah Matt, I wasn’t criticizing your resolver. Frankly it’s great that
> there is an alternative to fighting it out. Understandably it’s too
> complicated to try to take into tactics like protecting a set of ships like
> the freighters.
>
> I was just noting that it doesn’t make sense for me to choose the resolver
> vs playing it out if that’s how it would resolve. I stand to lose 45 EP for
> the scenario plus 60 I won’t gain. Apparently I’ll lose that no matter what
> without fighting it out so basically I’m trading an SC for for Greg’s SEC
> and SKA.
>
> I don’t want to hold everyone up for what is likely to be a very long
> battle. So if it’s worth it to Greg to gain 45 EP by winning the scenario
> but lose over 200 EP worth of ships I’ll take the loss of the SC.
>
> So running the simulator seems the best option.
>
> Btw Matt at the risk of being a broken record I still can’t save results
> of non-auto resolved scenarios. Also I never heard back from you about my
> missing Gorn BC.
>
> Paul.
>
>
>
>
> On Tuesday, October 20, 2020, 02:45:03 PM PDT, Gregory Flusche via
> SFBdrama <sfbdrama at lists.mattnet.org> wrote:
>
>
> No clue I have not heard from Paul.
>
> On Tue, Oct 20, 2020 at 3:11 PM Majead Farsi <majeadfarsi at googlemail.com>
> wrote:
>
> How is the last game going guys?
>
>
> On Fri, 16 Oct 2020 at 21:50, Gregory Flusche <shagrat1960 at gmail.com>
> wrote:
>
> Not sure if we are we have a hopull turn two tonight.
>
> On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <majeadfarsi at googlemail.com>
> wrote:
>
> Guys can we find out what happens in the auto system? It would be
> interesting to see what damage is done!
>
> On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
> The force Paul stated above is what I am using. The SPA with 2 CENT the
> SEC scout and SKA
>
> On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>
> I'm not understanding how you calculated the BPVs in the scenario.
> Perhaps you used his whole fleet which is illegal since there's a 1.5 total
> move cost max?
>
> I did. You're right.
>
> Greg? What units are you using in this battle?
>
> For my side I have:
> ...
>         TOTAL              = 458
>
> He has:
>
> Romulan SPG+: 120 attack value.
> Romulan SEC (Scout): 73-105 attack value.
> Romulan SEA-sab: 82 attack value.
> Romulan SKA-sab: 104 attack value.
> Romulan SPAm+sab w/ CENs: 241 attack value.
>
> -----------------------
>
> Total: 621
>
> (This is what is assigned to the battle, before forced-retreats)
>
>
> Could you give me more details please?
>
>
> The resolver is loosely based on F&E's resolution system. As such, it goes
> through several rounds (which I loosely correlate to SFB turns) where the
> fleets do damage to each other based on their BPV (and other things). I
> have taken out most of the back-and-forth choices that the F&E system
> allows, so things such as which units to damage and directed-damage are
> handled in an automated fashion.
>
> All in all, I think it works. It's a little more deadly than most game I
> play: usually it takes a couple of turns for cripples to show up in play,
> then the whole force leaves. With the resolver, something is crippled or
> destroyed every round unless there are just one or two ships on both sides.
>
>
> --Matt
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