Dramatic SFB: Age of PFs: Convoy 2252

Gregory Flusche shagrat1960 at gmail.com
Tue Oct 20 18:02:47 PDT 2020


Dang Paul I missed that. It will be good that way... I shall Mark my ships
dead and a win. Then Ready to advance

On Tue, Oct 20, 2020 at 6:36 PM Majead Farsi <majeadfarsi at googlemail.com>
wrote:

> I remember seeing this Paul so it's Matt and the auto resolver!
>
> On Tue, 20 Oct 2020 at 23:33, Paul Graves <paulgraves at sbcglobal.net>
> wrote:
>
>> I sent you and Matt a response last Friday to resolve our battle but
>> didn't get a response.  Did you not receive it?  I'll copy it below.
>>
>> ----- Forwarded Message -----
>> *From:* Paul Graves <paulgraves at sbcglobal.net>
>> *To:* Matt <matt at mattnet.org>
>> *Cc:* Gregory Flusche <shagrat1960 at gmail.com>
>> *Sent:* Friday, October 16, 2020, 10:57:10 PM PDT
>> *Subject:* Re: Age of PFs: Convoy 2252
>>
>> Yeah Matt, I wasn’t criticizing your resolver. Frankly it’s great that
>> there is an alternative to fighting it out. Understandably it’s too
>> complicated to try to take into tactics like protecting a set of ships like
>> the freighters.
>>
>> I was just noting that it doesn’t make sense for me to choose the
>> resolver vs playing it out if that’s how it would resolve. I stand to lose
>> 45 EP for the scenario plus 60 I won’t gain. Apparently I’ll lose that no
>> matter what without fighting it out so basically I’m trading an SC for for
>> Greg’s SEC and SKA.
>>
>> I don’t want to hold everyone up for what is likely to be a very long
>> battle. So if it’s worth it to Greg to gain 45 EP by winning the scenario
>> but lose over 200 EP worth of ships I’ll take the loss of the SC.
>>
>> So running the simulator seems the best option.
>>
>> Btw Matt at the risk of being a broken record I still can’t save results
>> of non-auto resolved scenarios. Also I never heard back from you about my
>> missing Gorn BC.
>>
>> Paul.
>>
>>
>>
>>
>> On Tuesday, October 20, 2020, 02:45:03 PM PDT, Gregory Flusche via
>> SFBdrama <sfbdrama at lists.mattnet.org> wrote:
>>
>>
>> No clue I have not heard from Paul.
>>
>> On Tue, Oct 20, 2020 at 3:11 PM Majead Farsi <majeadfarsi at googlemail.com>
>> wrote:
>>
>> How is the last game going guys?
>>
>>
>> On Fri, 16 Oct 2020 at 21:50, Gregory Flusche <shagrat1960 at gmail.com>
>> wrote:
>>
>> Not sure if we are we have a hopull turn two tonight.
>>
>> On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <majeadfarsi at googlemail.com>
>> wrote:
>>
>> Guys can we find out what happens in the auto system? It would be
>> interesting to see what damage is done!
>>
>> On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>> The force Paul stated above is what I am using. The SPA with 2 CENT the
>> SEC scout and SKA
>>
>> On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>
>> I'm not understanding how you calculated the BPVs in the scenario.
>> Perhaps you used his whole fleet which is illegal since there's a 1.5 total
>> move cost max?
>>
>> I did. You're right.
>>
>> Greg? What units are you using in this battle?
>>
>> For my side I have:
>> ...
>>         TOTAL              = 458
>>
>> He has:
>>
>> Romulan SPG+: 120 attack value.
>> Romulan SEC (Scout): 73-105 attack value.
>> Romulan SEA-sab: 82 attack value.
>> Romulan SKA-sab: 104 attack value.
>> Romulan SPAm+sab w/ CENs: 241 attack value.
>>
>> -----------------------
>>
>> Total: 621
>>
>> (This is what is assigned to the battle, before forced-retreats)
>>
>>
>> Could you give me more details please?
>>
>>
>> The resolver is loosely based on F&E's resolution system. As such, it
>> goes through several rounds (which I loosely correlate to SFB turns) where
>> the fleets do damage to each other based on their BPV (and other things). I
>> have taken out most of the back-and-forth choices that the F&E system
>> allows, so things such as which units to damage and directed-damage are
>> handled in an automated fashion.
>>
>> All in all, I think it works. It's a little more deadly than most game I
>> play: usually it takes a couple of turns for cripples to show up in play,
>> then the whole force leaves. With the resolver, something is crippled or
>> destroyed every round unless there are just one or two ships on both sides.
>>
>>
>> --Matt
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>
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