Dramatic SFB: Age of PFs: Convoy 2252

Gregory Flusche shagrat1960 at gmail.com
Tue Oct 20 14:44:46 PDT 2020


No clue I have not heard from Paul.

On Tue, Oct 20, 2020 at 3:11 PM Majead Farsi <majeadfarsi at googlemail.com>
wrote:

> How is the last game going guys?
>
>
> On Fri, 16 Oct 2020 at 21:50, Gregory Flusche <shagrat1960 at gmail.com>
> wrote:
>
>> Not sure if we are we have a hopull turn two tonight.
>>
>> On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <majeadfarsi at googlemail.com>
>> wrote:
>>
>>> Guys can we find out what happens in the auto system? It would be
>>> interesting to see what damage is done!
>>>
>>> On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <
>>> sfbdrama at lists.mattnet.org> wrote:
>>>
>>>> The force Paul stated above is what I am using. The SPA with 2 CENT the
>>>> SEC scout and SKA
>>>>
>>>> On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <
>>>> sfbdrama at lists.mattnet.org> wrote:
>>>>
>>>>>
>>>>> I'm not understanding how you calculated the BPVs in the scenario.
>>>>> Perhaps you used his whole fleet which is illegal since there's a 1.5 total
>>>>> move cost max?
>>>>>
>>>>> I did. You're right.
>>>>>
>>>>> Greg? What units are you using in this battle?
>>>>>
>>>>> For my side I have:
>>>>> ...
>>>>>         TOTAL              = 458
>>>>>
>>>>> He has:
>>>>>
>>>>> Romulan SPG+: 120 attack value.
>>>>> Romulan SEC (Scout): 73-105 attack value.
>>>>> Romulan SEA-sab: 82 attack value.
>>>>> Romulan SKA-sab: 104 attack value.
>>>>> Romulan SPAm+sab w/ CENs: 241 attack value.
>>>>>
>>>>> -----------------------
>>>>>
>>>>> Total: 621
>>>>>
>>>>> (This is what is assigned to the battle, before forced-retreats)
>>>>>
>>>>>
>>>>> Could you give me more details please?
>>>>>
>>>>>
>>>>> The resolver is loosely based on F&E's resolution system. As such, it
>>>>> goes through several rounds (which I loosely correlate to SFB turns) where
>>>>> the fleets do damage to each other based on their BPV (and other things). I
>>>>> have taken out most of the back-and-forth choices that the F&E system
>>>>> allows, so things such as which units to damage and directed-damage are
>>>>> handled in an automated fashion.
>>>>>
>>>>> All in all, I think it works. It's a little more deadly than most game
>>>>> I play: usually it takes a couple of turns for cripples to show up in play,
>>>>> then the whole force leaves. With the resolver, something is crippled or
>>>>> destroyed every round unless there are just one or two ships on both sides.
>>>>>
>>>>>
>>>>> --Matt
>>>>> ____________________________________________________
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>>>>>
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