Dramatic SFB: Age of PFs: Convoy 2252

Majead Farsi majeadfarsi at googlemail.com
Tue Oct 20 12:11:47 PDT 2020


How is the last game going guys?


On Fri, 16 Oct 2020 at 21:50, Gregory Flusche <shagrat1960 at gmail.com> wrote:

> Not sure if we are we have a hopull turn two tonight.
>
> On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <majeadfarsi at googlemail.com>
> wrote:
>
>> Guys can we find out what happens in the auto system? It would be
>> interesting to see what damage is done!
>>
>> On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>> The force Paul stated above is what I am using. The SPA with 2 CENT the
>>> SEC scout and SKA
>>>
>>> On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <
>>> sfbdrama at lists.mattnet.org> wrote:
>>>
>>>>
>>>> I'm not understanding how you calculated the BPVs in the scenario.
>>>> Perhaps you used his whole fleet which is illegal since there's a 1.5 total
>>>> move cost max?
>>>>
>>>> I did. You're right.
>>>>
>>>> Greg? What units are you using in this battle?
>>>>
>>>> For my side I have:
>>>> ...
>>>>         TOTAL              = 458
>>>>
>>>> He has:
>>>>
>>>> Romulan SPG+: 120 attack value.
>>>> Romulan SEC (Scout): 73-105 attack value.
>>>> Romulan SEA-sab: 82 attack value.
>>>> Romulan SKA-sab: 104 attack value.
>>>> Romulan SPAm+sab w/ CENs: 241 attack value.
>>>>
>>>> -----------------------
>>>>
>>>> Total: 621
>>>>
>>>> (This is what is assigned to the battle, before forced-retreats)
>>>>
>>>>
>>>> Could you give me more details please?
>>>>
>>>>
>>>> The resolver is loosely based on F&E's resolution system. As such, it
>>>> goes through several rounds (which I loosely correlate to SFB turns) where
>>>> the fleets do damage to each other based on their BPV (and other things). I
>>>> have taken out most of the back-and-forth choices that the F&E system
>>>> allows, so things such as which units to damage and directed-damage are
>>>> handled in an automated fashion.
>>>>
>>>> All in all, I think it works. It's a little more deadly than most game
>>>> I play: usually it takes a couple of turns for cripples to show up in play,
>>>> then the whole force leaves. With the resolver, something is crippled or
>>>> destroyed every round unless there are just one or two ships on both sides.
>>>>
>>>>
>>>> --Matt
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>>>>
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>>
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