Dramatic SFB: Age of PFs: Convoy 2252

Gregory Flusche shagrat1960 at gmail.com
Fri Oct 16 13:50:00 PDT 2020


Not sure if we are we have a hopull turn two tonight.

On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <majeadfarsi at googlemail.com>
wrote:

> Guys can we find out what happens in the auto system? It would be
> interesting to see what damage is done!
>
> On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> The force Paul stated above is what I am using. The SPA with 2 CENT the
>> SEC scout and SKA
>>
>> On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>>
>>> I'm not understanding how you calculated the BPVs in the scenario.
>>> Perhaps you used his whole fleet which is illegal since there's a 1.5 total
>>> move cost max?
>>>
>>> I did. You're right.
>>>
>>> Greg? What units are you using in this battle?
>>>
>>> For my side I have:
>>> ...
>>>         TOTAL              = 458
>>>
>>> He has:
>>>
>>> Romulan SPG+: 120 attack value.
>>> Romulan SEC (Scout): 73-105 attack value.
>>> Romulan SEA-sab: 82 attack value.
>>> Romulan SKA-sab: 104 attack value.
>>> Romulan SPAm+sab w/ CENs: 241 attack value.
>>>
>>> -----------------------
>>>
>>> Total: 621
>>>
>>> (This is what is assigned to the battle, before forced-retreats)
>>>
>>>
>>> Could you give me more details please?
>>>
>>>
>>> The resolver is loosely based on F&E's resolution system. As such, it
>>> goes through several rounds (which I loosely correlate to SFB turns) where
>>> the fleets do damage to each other based on their BPV (and other things). I
>>> have taken out most of the back-and-forth choices that the F&E system
>>> allows, so things such as which units to damage and directed-damage are
>>> handled in an automated fashion.
>>>
>>> All in all, I think it works. It's a little more deadly than most game I
>>> play: usually it takes a couple of turns for cripples to show up in play,
>>> then the whole force leaves. With the resolver, something is crippled or
>>> destroyed every round unless there are just one or two ships on both sides.
>>>
>>>
>>> --Matt
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>>>
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