Dramatic SFB: Legendary officers using CO's

Gregory Flusche shagrat1960 at gmail.com
Thu Jun 20 02:06:00 PDT 2019


Good points.

On Wed, Jun 19, 2019 at 11:03 PM <wdpower at yahoo.com.au> wrote:

> Those scenario reports give use names of noted ships in battle, gaining
> crew experience can be Legendary, some actions are more noteworthy than
> others in battles. Some ships may gain many actions, and many victories. I
> think though, the Game does not need more re-fits (and the work load, ug),
> the Legendary are in the written text in the form of scenario battle
> reports, and campaign history.
>
> all good
> On Thursday, 20 June 2019, 12:50:02 pm AEST, Wayne Power via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>
> I am very happy with the great work already done with these campaigns. (we
> have captains that battle against the odds often in the current campaigns,
> or do well in a scenario battle, we are already hearing of Legendary
> actions in the many campaign written scenario battle reports).
> .
> all good
> On Thursday, 20 June 2019, 11:12:02 am AEST, Matt via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>
>
> To do legendary officers and crew quality would take a lot of extra
> bookkeeping for the campaign.
>
>
> Not the kind of book keeping you would normally see. Often times, you
> would see an XP system. This is where each ship (or fleet, if such units
> are a thing in the book keeping) accrues a variable amount of points from
> battles. These points would eventually provide certain officers *et. al.*
> at certain levels. Often this is a book keeping headache, but bearable in
> comparison of the other book keeping chores such a campaign often uses.
>
>
> Dramatic SFB is intentionally "book keeping light". More in line with that
> effort, crew quality would be an option to purchase for ships. Each would
> effectively be another refit on top of what is available. So you would have
> a Fed CA, CAR, CAR+, CA w/ good crew, CA w/ navigator, CA w/ navigator and
> good crew, CAR w/ good crew, CAR w/ captain, CAR+ w/.... *ad nausium*.
>
>
> Early in the development of the software, it was envisioned that scenario
> rewards would include things like gifting certain things to "the largest
> ship" or "the smallest ship" in the scenario. Such as giving a ship a
> certain partial-X-refit or a legendary officer of a certain type. As things
> matured, it was decided that such options would have to be enshrined in the
> database in order to carry-over from turn to turn and to balance BPVs
> properly.
>
>
> As you can see from above, it would take the current database of over
> 6,800 units and give each ship something like 10 more variants. Beyond what
> such an effort would do from a data-entry perspective or how the server
> will winnow through those, you can look at your build orders drop-down and
> envision 10 entries for every single current entry that you see. Then try
> to pick out the *one* entry that you want to build of those available.
>
>
> --Matt
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