Dramatic SFB: Late War T4

Gregory Flusche shagrat1960 at gmail.com
Sun Mar 24 12:38:40 PDT 2019


Matt could we just buy them like ships?  Put in the cost of PFs? Then one
could assign them were ever they could?

On Sun, Mar 24, 2019 at 11:07 AM Randy Blair via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

>
>
> On Sun, Mar 24, 2019, 10:02 AM Matt <matt at mattnet.org> wrote:
>
>>
>> > Randy Blair wrote:
>> >
>> > 1.  I really hate the SFBOL client.  It just sucks and I hate it.
>> > When I play, I lose simply because it aggravates me to no end.  This
>> > is not the campaign's fault.
>>
>>
>> I agree it's not perfect. I hope to visit Ohio sometime and get some
>> face-to-face time with you. Until then, I'm stuck with this.
>>
>
> Indiana.
> Fort Wayne, Indiana.
>
>>
>>
>> > 2.  The scenarios border on boring or unrealistic.  How many moray
>> > eels are there, anyway?  (One example...I can come up with many.) This
>> > is the campaign's fault.
>>
>>
>> I can adjust the frequency of the scenarios. Monster scenarios are on
>> the moderate-to-low side of showing up. Convoy and Colony raids are on
>> the moderate-to-high side of showing up. There are others, which tend to
>> happen less commonly. This includes the "Death Star" scenario, the
>> rarest of them all, where the defender's force is largely based on
>> moon-based attrition units.
>>
>>
>> > 3.  It seems really hard to get people together to play. For 6 months
>> > I could play every single night while I was at work, and it was very
>> > difficult to schedule time with my opponents.  Now that I'm back on
>> > first shift, it's pretty much impossible for me to play again.  But
>> > I'm ok with farming out my battles.  I think like an Admiral anyway.
>>
>>
>> I have no problem with someone who can only be an admiral or someone who
>> only cares to be a captain. We can share the load or, as the campaign
>> rules suggests, go to SIDCORS.
>>
>>
>> > 4.  Yes, the rewards are not worth fighting over, honestly.  The only
>> > time I bother is when I can actually lose income by not showing up.
>> > It used to be that a very challenging scenario gave you a recurring
>> > income bonus, and that was pretty fun to play and grow.  Once that
>> > went away, I lost interest, but tried to keep the spirit anyway.
>>
>>
>> I enjoyed those too. The code is still there to do income growth. I've
>> been considering putting that back in, but for very small income boosts
>> (5-15 income per scenario)
>>
>
> Yes.
> Do that, please.
> Those should be for fixed assets like planets and ground bases.
>
>
>>
>> > 5.  I think PFs should be purchased as they are lost, just like in F&E.
>>
>>
>> I made a decision early in the software that recurring-costs would be a
>> headache. I also shied away from some sort of inventory-tracking system.
>> Without either or both of those, your proposal can't be done. Sorry man.
>>
>>
>> --Matt
>>
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