Dramatic SFB: Late War T4

Randy Blair randyblair2 at gmail.com
Sun Mar 24 08:06:49 PDT 2019


On Sun, Mar 24, 2019, 10:02 AM Matt <matt at mattnet.org> wrote:

>
> > Randy Blair wrote:
> >
> > 1.  I really hate the SFBOL client.  It just sucks and I hate it.
> > When I play, I lose simply because it aggravates me to no end.  This
> > is not the campaign's fault.
>
>
> I agree it's not perfect. I hope to visit Ohio sometime and get some
> face-to-face time with you. Until then, I'm stuck with this.
>

Indiana.
Fort Wayne, Indiana.

>
>
> > 2.  The scenarios border on boring or unrealistic.  How many moray
> > eels are there, anyway?  (One example...I can come up with many.) This
> > is the campaign's fault.
>
>
> I can adjust the frequency of the scenarios. Monster scenarios are on
> the moderate-to-low side of showing up. Convoy and Colony raids are on
> the moderate-to-high side of showing up. There are others, which tend to
> happen less commonly. This includes the "Death Star" scenario, the
> rarest of them all, where the defender's force is largely based on
> moon-based attrition units.
>
>
> > 3.  It seems really hard to get people together to play. For 6 months
> > I could play every single night while I was at work, and it was very
> > difficult to schedule time with my opponents.  Now that I'm back on
> > first shift, it's pretty much impossible for me to play again.  But
> > I'm ok with farming out my battles.  I think like an Admiral anyway.
>
>
> I have no problem with someone who can only be an admiral or someone who
> only cares to be a captain. We can share the load or, as the campaign
> rules suggests, go to SIDCORS.
>
>
> > 4.  Yes, the rewards are not worth fighting over, honestly.  The only
> > time I bother is when I can actually lose income by not showing up.
> > It used to be that a very challenging scenario gave you a recurring
> > income bonus, and that was pretty fun to play and grow.  Once that
> > went away, I lost interest, but tried to keep the spirit anyway.
>
>
> I enjoyed those too. The code is still there to do income growth. I've
> been considering putting that back in, but for very small income boosts
> (5-15 income per scenario)
>

Yes.
Do that, please.
Those should be for fixed assets like planets and ground bases.


>
> > 5.  I think PFs should be purchased as they are lost, just like in F&E.
>
>
> I made a decision early in the software that recurring-costs would be a
> headache. I also shied away from some sort of inventory-tracking system.
> Without either or both of those, your proposal can't be done. Sorry man.
>
>
> --Matt
>
>
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