Dramatic SFB: Late War T4
Randy Blair
randyblair2 at gmail.com
Sun Mar 24 08:06:49 PDT 2019
On Sun, Mar 24, 2019, 10:02 AM Matt <matt at mattnet.org> wrote:
>
> > Randy Blair wrote:
> >
> > 1. I really hate the SFBOL client. It just sucks and I hate it.
> > When I play, I lose simply because it aggravates me to no end. This
> > is not the campaign's fault.
>
>
> I agree it's not perfect. I hope to visit Ohio sometime and get some
> face-to-face time with you. Until then, I'm stuck with this.
>
Indiana.
Fort Wayne, Indiana.
>
>
> > 2. The scenarios border on boring or unrealistic. How many moray
> > eels are there, anyway? (One example...I can come up with many.) This
> > is the campaign's fault.
>
>
> I can adjust the frequency of the scenarios. Monster scenarios are on
> the moderate-to-low side of showing up. Convoy and Colony raids are on
> the moderate-to-high side of showing up. There are others, which tend to
> happen less commonly. This includes the "Death Star" scenario, the
> rarest of them all, where the defender's force is largely based on
> moon-based attrition units.
>
>
> > 3. It seems really hard to get people together to play. For 6 months
> > I could play every single night while I was at work, and it was very
> > difficult to schedule time with my opponents. Now that I'm back on
> > first shift, it's pretty much impossible for me to play again. But
> > I'm ok with farming out my battles. I think like an Admiral anyway.
>
>
> I have no problem with someone who can only be an admiral or someone who
> only cares to be a captain. We can share the load or, as the campaign
> rules suggests, go to SIDCORS.
>
>
> > 4. Yes, the rewards are not worth fighting over, honestly. The only
> > time I bother is when I can actually lose income by not showing up.
> > It used to be that a very challenging scenario gave you a recurring
> > income bonus, and that was pretty fun to play and grow. Once that
> > went away, I lost interest, but tried to keep the spirit anyway.
>
>
> I enjoyed those too. The code is still there to do income growth. I've
> been considering putting that back in, but for very small income boosts
> (5-15 income per scenario)
>
Yes.
Do that, please.
Those should be for fixed assets like planets and ground bases.
>
> > 5. I think PFs should be purchased as they are lost, just like in F&E.
>
>
> I made a decision early in the software that recurring-costs would be a
> headache. I also shied away from some sort of inventory-tracking system.
> Without either or both of those, your proposal can't be done. Sorry man.
>
>
> --Matt
>
>
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