Dramatic SFB: Finishing Fleet Build

Marcel Trahan marcel.trahan91 at gmail.com
Tue Dec 25 09:15:21 PST 2018


I was not saying that all scenarios whould have big negative, but i would
replace some ''no border'' scenarios with negative ones.

Marcel

On Tue, Dec 25, 2018 at 11:00 AM Randy Blair via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> Yeah, there would have to be some mechanism by which you could only get so
> many of those.
>
> On Tue, Dec 25, 2018, 10:10 AM Don Lavanty via SFBdrama <
> sfbdrama at lists.mattnet.org wrote:
>
>> No thanks on the negative points you could be unfortunate enough to get
>> all 8 missions defence and you are basically just out of the game just
>> because of the RNG.
>> On Tue, Dec 25, 2018 at 4:00 AM Charles Carroll via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>> It would work fine like that. But then there is no way to lose border
>>> that so not sure if that is a viable answer.
>>>
>>> Chuck.
>>>
>>> On Mon, Dec 24, 2018 at 5:13 PM Gregory Flusche <shagrat1960 at gmail.com>
>>> wrote:
>>>
>>>> Matt could you make a non player race? That when some one attacks a non
>>>> border and closes it it would open a border with the non player race.
>>>> Giving a player a free border only needing to assign a ship there to gain
>>>> the EPs? Are is that not possible with your program?
>>>>
>>>> On Mon, Dec 24, 2018 at 3:43 PM Charles Carroll via SFBdrama <
>>>> sfbdrama at lists.mattnet.org> wrote:
>>>>
>>>>> Lol yeah I over do it at times.
>>>>>
>>>>> Ok in a nutshell. No Borders are bad bad bad.
>>>>>
>>>>> The only reason to try and take a border is if you absolutely need to
>>>>> reduce your combat area because it is hurting you too badly to have that
>>>>> much area to defend.
>>>>>
>>>>> So no one ever fights a No Border scenario because they gain nothing
>>>>> and lose every possible point the could make in the future. It is a
>>>>> lose/lose Pyrrhic Victory where winning hurts you as much or more than him.
>>>>>
>>>>> Marcel's idea of must defend or you lose enough income to be hurt.
>>>>> And/or the idea of a negative balance means you must kill a ship of equal
>>>>> or lessor value or several ships to pay the cost would work better. As in
>>>>> considering that all ships require some upkeep and maintenance and if your
>>>>> balance is negative then you cannot support all your ships.
>>>>>
>>>>> So this is why there is an issue with the idea.
>>>>>
>>>>> Chuck
>>>>>
>>>>> On Mon, Dec 24, 2018 at 3:29 PM Matthew via SFBdrama <
>>>>> sfbdrama at lists.mattnet.org> wrote:
>>>>>
>>>>>> I'm sorry Charles, but your email rambled along in a fashion that I
>>>>>> wasn't able to follow your line of thinking. Would you please try
>>>>>> that
>>>>>> again?
>>>>>>
>>>>>> --Matt
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