Dramatic SFB: the new late war campaign

Charles Carroll mastrvran at gmail.com
Tue Dec 4 14:06:18 PST 2018


T Bombs can also equalize many fights


On Tue, Dec 4, 2018 at 4:46 PM Gregory Flusche via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> You pay for the fighters when you buy the carrier. so a Lancer DD costs
> 117 with stinger 2s Also he has the drone speed upgrades added into the
> ships as well in the data base. What hurts and helps depending on what side
> you are on is that in some scenarios you have a max number of movement
> points. So i would throw in a escort carrier. 1/3 move cost ship... with 6
> fighters. Matt has tried to keep the record keeping down in the campaigns.
> Thus you pay for fighters once and get free replacements.  I was thinking
> making players pay for replacements but not sure how that would work and
> would be a mess for Matt to program in I am sure.
>
> When playing against a race that brings fighters/bombers and now PFs. Then
> yes i would plan for them being there :) Bring your own.
>
> On Tue, Dec 4, 2018 at 11:23 AM TJ Hooker via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> Pat did you play against a race with attrition units? Speaking from
>> experience, they unbalance every scenario that is reasonably playable on
>> the tactical level. I had/ have 2 Hydran borders and I can tell you that
>> the Hydrans are up an FF to a DD's worth (or more) of fighters in every
>> equitable scenario that I came across, that looked playable. You're like
>> thinking ok.. we both have 5 ships, roughly the same force but wait..he has
>> 12 stinger  2's. That is another NCL's worth of firepower, if your opponent
>> is getting those fighters for free and this is more or less a tactical
>> campaign, not a strategic campaign then that is not economically balanced.
>>
>> On Sunday, December 2, 2018, 12:21:16 PM PST, Pat Hogan <
>> hazelnut1968 at yahoo.com> wrote:
>>
>>
>> I think Attrition Units are fine as they are; it mirrors F&E.  You want
>> Attrition Units to go away?  Sink the carrier/tender.
>>
>> Sent from my iPhone
>>
>> On Dec 2, 2018, at 13:33, TJ Hooker via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>> I would like in as.... guess what? Federation pls
>>
>>
>> Some thoughts on WoA.. Traditional borders matter, big time, much prefer
>> that, seems almost necessary. Attrition units need to be paid for in EP.
>> (maybe they already where, idk). It really is up to the players as to the
>> playstyle they prefer, more of a diplomacy/ strategic level style, or a
>> more tactical put it on the map (no or little diplomacy) style of play. My
>> understanding is that most players want to get some battles in. So, the
>> size of battles needs to be reasonable as well. Less Diplomacy from players
>> also seems essential, securing all of your borders except one will in
>> reality generate few battles, from personal experience.
>>
>> Starting distances for the scenarios, while exciting are too close, why
>> are we not using tac intel or something similar for start ranges? I get
>> that starting at range 50 (scout detection range) leaves alot of options,
>> like mostly disengaging.. but most players if they are taking the time to
>> put it on the map will not disengage. I am not saying every scenario needs
>> to start at range 50 or more based on Tac Intel rules, I am saying in
>> general the starting ranges are simply too close, range 17-22 at turn 0
>> with large fleets is too crazy and somehow seems unrealistic to me.
>>
>> Lastly, it seems to me that some ships I wanted to build were simply not
>> in the drop down though the YiS was good. I wonder if ALL ships are in the
>> drop down that are avail for all races in any given year or if it is just
>> what Matt has been able to get in his database. Simply put, I would like to
>> be able to build ALL units available Per Yis rules and prototype rules if
>> that is possible. As a tangent to this I really like the overall use of
>> CO's and refits we simply enough as well.
>>
>> Otherwise I think Matt's and Frank's Campaigns have been a ton of fun. I
>> generated some good battles, there are some interesting scenarios (that is
>> a big deal), and in general the balance of EP vs risk/ reward seem good. I
>> look forward to some good late war battles as the Federation.      - Justin
>>
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