Dramatic SFB: WoA
Matthew
matt at mattnet.org
Wed Nov 21 15:12:13 PST 2018
> Matt's idea is that you can win by eliminating the other guys borders.
The theory behind the loss of borders is to represent an empire that is
losing territory. Once you are out of borders, you are theoretically out
of other territory. Hence why you would be out of the campaign.
Yes, it would be something of a hindrance for the guy on the other side
of the border (the one presumably closing the border.) But is offset by
his ability to open borders with his other neighbors: If I make ground
shrinking the territory of one guy, I'd be naturally opening mutual
territory on one of his neighbors. Granted, there is no easy way to
model this with the campaign framework (conceptually, not
programatically), so it's up to the player being aggressive to manage
his net border size so he doesn't lose out on potential benefits.
As for the ideas of limiting fleet count, fleet BPV, total fleet
move-cost, etc: that is largely unreasonable. As Greg pointed out,
different races have a different BPVs per ship - Hydran (since their
fighters are baked into their costs) vs Tholian (who don't even have a
Drone Speed surcharge) would be an excellent comparison. Fleet Count
Limits will cause everyone to slide into heavy hulls and leave behind
the small ships entirely. Fleet Move Cost will cause people to dive into
attrition units and heavy hulls (packing more guns per hull).
The scenario fleet limits given for the campaign (by using S8.0 or some
other system) and individual scenario limits put something of an
upper-limit on what each player will expect to see (particularly when
they analyze the high-value scenarios the opponent will likely assign
ships to.) I could go heavier into scenario limits on ships, or even
ditch S8.0 for something tighter (The FCR regime from the CDH, or the
BPV Capacity system (with tweaked numbers) that I used in another campaign.)
But really, the best limit on fleets around, is if you start blowing
[other people's] stuff up. The campaign rewards are geared for people to
*replace* ships. I envision where people are willing to fight hard for a
scenario where they can outright replace a Heavy Cruiser - at least to
the point where they lose a destroyer and cripple a cruiser.
I'm really thinking that I should probably set more scenarios for a
NOBORDER penalty and to reduce the EP rewards. That aught to encourage
more people to fight (or lose a border), and further stem the tide of
rising fleet BPVs. Granted, I don't want to totally retard the growth of
fleet BPVs. So it won't be a radical reduction of EPs.
Furthermore, Some people seem to be doing better because they have large
border-counts where they are friendly. So they get some tit-for-tat
rewards and have some safe growth. That's a viable strategy, until their
neighbor decides their "friend" has grown to big. I really expected to
see more of the "It's time to knock you down a peg."
--Matt
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