Dramatic SFB: Hidden mines

Gregory Flusche shagrat1960 at gmail.com
Mon Jun 11 20:09:22 PDT 2018


As for hidden mines? I do not really care. The client does seem to handle
them alright. Now me i think that WW should be outlawed..but then i use
Plasma are QWTs


On Mon, Jun 11, 2018 at 10:03 PM, Ann Monaghan via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> Michael,
>
> Sounds like you are referring to our game a couple months ago.
>
> Yes, I do check info on units/counters and when they don't matchup, I
> challenge or as some folks view it,  crying foul.
>
> Sorry to hear you are upset about that. 😞
>
> However, Michael does present a work around solution to the hidden TB
> thingy.
>
> When you go to hide it, enter the following info, the  laying ship, hex of
> layment and turn/imp on piece. Then place the hidden TB in a hex close by
> and when your ships/units vacate said hex, move the hidden TB to it.
>
> Hopefully this should work ??
>
> Cheers
>
> Frank
>
>
> ---------- Original Message ----------
> From: Michael Helbig <admgrraven at gmail.com>
> Date: June 11, 2018 at 9:35 PM
>
> I've known about this glitch for quite some time. That's why I try to
> place once I've left the hex. Unfortunately some players actually check the
> information on the counter and cry foul. Also they sometimes show up when
> the person laying the mines loads a saved game. The other player can see
> his control panel and all pieces listed before he loads his save.
>
> On Mon, Jun 11, 2018, 9:23 PM Ann Monaghan via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
> Agreed Ben, its a silly little rule !
>
> FWIW, I will play against Hidden TBs but I will never use this tactic.
>
> When I shove a TB out through the shuttle bay doors, I will be announcing
> such fact using the IA procedure.
>
> Besides, I like to see the sweat on my opponents brow when they realize
> they will hit the damn thing ............................ 😄😄
>
> Note to all Hidden TB users, the SFBOL client does not quite hide it when
> you first lay it, only when your ships have left the hex of laying is the
> TB actually hidden. Chuck and I discovered this last night, also I remember
> Matt and I [ Matt more so then me ! ] also had this issue in our Thol vs
> Pel battle a month or so ago.
>
> Also, I noticed last night that if a PoT or PoS counter is in same hex as
> hidden TB, it can be seen until the counter is moved elsewhere.
>
> It seems the TB is only hidden if there is no unit/counter of any kind in
> same hex.
>
> I have informed Paul F. of this fact.
>
> Cheers
>
> Frank
>
>
>
>
>
> ---------- Original Message ----------
> From: Ben Sh via SFBdrama < sfbdrama at lists.mattnet.org>
> Date: June 11, 2018 at 3:47 PM
>
> I was just surprised to find out that the campaign was using hidden mine
> placement.
>
> This is an optional rule that I have never seen included in any SFB game
> in the 35 odd years I have played.
>
> It is, imho, an absolutely terrible rule. It requires tracking every hex
> every opponent's ship has passed through and the turn/impulse it left that
> hex. Ugggg!!!
>
> I propose that this rule be removed from the campaign rules.
>
> It adds nothing to the "space combat" game this is supposed to be. The
> game is already extremely complicated, so much so that it is hard to get a
> new player to play. Why make it worse for so little tactical gain?
>
> For now, I request that any opponents I play and I refrain from hidden
> mine placement during our games, as, of course, I will.
>
> Thanks for reading my rant.
>
> Ben Shove
> Drago Astro
>
>
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