Dramatic SFB: Rule clarification
Matthew
matt at mattnet.org
Wed Feb 14 16:55:53 PST 2018
> So when reading the rules SM3.0 for the Morey Eel, it states that
> after doing 200 points of damage to it, the player can roll to destroy
> it. Then on the subsequent rule it says that damage can be swapped
> for intelligence gathering and then rolling on the chart to know how
> to destroy it. And finally it states that the scenario can be
> balanced by the formula N=V/125*200 where N are the base hit points of
> the monster, V the BPV value of the ship(s) being attacked. This
> scenario is supposed to be for 1 player so the following questions ensue:
>
> 1. Do we use the intelligence gathering or the damage rule?
>
Use the rule posted in the scenario. In the case of the Moray Eel, you
would gather the intelligence, then roll on the indicated chart on how
to kill it. At that point, you may kill it in the fashion designated by
the chart. You would not use the damage-to-kill rules presented in the
Morey Eel scenario.
> 1. If using the damage rule, do we calculate the value of both fleet
> or just the defender's
>
Neither, in the case of the Eel. The setup specifies you would use the
BPV of the ddefender's largest ship to determine the amount of banshees,
but that doesn't affect the Eel.
> *COMMUNICATIONS:*At the start of any turn after accumulating 200
> points of information, either player (or both if they both have that
> much information) may roll a die in an attempt to establish
> communication with the monster.
>
>
> Does this rule apply if we are using fixed damage rule? We completed
> turn 1 and ignored the intelligence gathering. But now I am not so
> sure that is what we were supposed to do.
This rule is indicating that once a player has gathered 200 points (or
more) on the creature from the lab rules, they may gain some control of
the creature.
One party or another might be shooting at the monster before the whole
200 points of intelligence is gathered, in order to get ahead if it
turns out the chart indicates that the creature is killed by damage.
This scenario rule handles what happens when a party is performing this
tactic.
>
> *CONTROL:*Upon establishing communication with the monster, a player
> controls it.
>
> *
> *
>
> Same as above... does this apply to the Morey eel since it is only
> supposed to attack ships that attacks it?
>
This describes what extant that a player can control the monster. In
effect, the "controlling" player may choose where the monster moves and
who/when it attacks. In the case of the Eel, it still moves at it's
normal speed but the controlling player can choose what direction it
moves and when it attacks. The creature, in effect, no longer targets
the ship indicated at the beginning of the scenario.
> *VICTORY CONDITIONS:*The player who destroys the monster or who has
> the last ship on the map, wins the battle.
>
>
> What about the objective of the monster scenario. The eel is supposed
> to fly towards a planet located 100 hexes away. Is that still what we
> are supposed to do or does the Defender's ship become the target?
The scenario setup section describes that "/The monster's target,
instead of a base or planet, is the largest-BPV [defending player] ship
(including the cost of attrition units and drones)./" This means that
the Eel is not targeting a planet, but moves as if the designated ship
is it's target. There is a provision that allows it to change targets;
it then aquires that ship as if the ship is it's original target.
--Matt
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