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<blockquote
cite="mid:BLUPR0701MB200151BC83F96CD234EC64C9C5F50@BLUPR0701MB2001.namprd07.prod.outlook.com"
type="cite">
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<div><span style="color: rgb(0, 111, 201); text-transform: none;
text-indent: 0px; letter-spacing: normal; font-family:
"Times New Roman"; font-size: medium; font-style:
normal; font-weight: 400; word-spacing: 0px; display: inline
!important; white-space: normal; orphans: 2; widows: 2;
float: none; -webkit-text-stroke-width: 0px;">So when
reading the rules SM3.0 for the Morey Eel, it states that
after doing 200 points of damage to it, the player can roll
to destroy it. Then on the subsequent rule it says that
damage can be swapped for intelligence gathering and then
rolling on the chart to know how to destroy it. And
finally it states that the scenario can be balanced by the
formula N=V/125*200 where N are the base hit points of the
monster, V the BPV value of the ship(s) being attacked.
This scenario is supposed to be for 1 player so the
following questions ensue:</span></div>
<ol style="margin-top: 0px; margin-bottom: 0px;">
<li><font face="Times New Roman"><span style="color: rgb(0,
111, 201);">Do we use the intelligence gathering or the
damage rule? <br>
</span></font></li>
</ol>
</div>
</blockquote>
<br>
Use the rule posted in the scenario. In the case of the Moray Eel,
you would gather the intelligence, then roll on the indicated chart
on how to kill it. At that point, you may kill it in the fashion
designated by the chart. You would not use the damage-to-kill rules
presented in the Morey Eel scenario.<br>
<br>
<blockquote
cite="mid:BLUPR0701MB200151BC83F96CD234EC64C9C5F50@BLUPR0701MB2001.namprd07.prod.outlook.com"
type="cite">
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<ol style="margin-top: 0px; margin-bottom: 0px;">
<li><font face="Times New Roman"><span style="color: rgb(0,
111, 201);">If using the damage rule, do we calculate
the value of both fleet or just the defender's</span></font></li>
</ol>
</div>
</blockquote>
<br>
Neither, in the case of the Eel. The setup specifies you would use
the BPV of the ddefender's largest ship to determine the amount of
banshees, but that doesn't affect the Eel.<br>
<br>
<blockquote
cite="mid:BLUPR0701MB200151BC83F96CD234EC64C9C5F50@BLUPR0701MB2001.namprd07.prod.outlook.com"
type="cite">
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style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
dir="ltr">
<p style="margin-top:0;margin-bottom:0"><b style="color: rgb(0,
0, 0); font-family: "Times New Roman"; font-size:
medium; font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; letter-spacing: normal; orphans:
2; text-align: start; text-indent: 0px; text-transform:
none; white-space: normal; widows: 2; word-spacing: 0px;
-webkit-text-stroke-width: 0px; text-decoration-style:
initial; text-decoration-color: initial;">COMMUNICATIONS:</b><span
style="color: rgb(0, 0, 0); font-family: "Times New
Roman"; font-size: medium; font-style: normal;
font-variant-ligatures: normal; font-variant-caps: normal;
font-weight: 400; letter-spacing: normal; orphans: 2;
text-align: start; text-indent: 0px; text-transform: none;
white-space: normal; widows: 2; word-spacing: 0px;
-webkit-text-stroke-width: 0px; text-decoration-style:
initial; text-decoration-color: initial; display: inline
!important; float: none;"><span> </span>At the start of any
turn after accumulating 200 points of information, either
player (or both if they both have that much information) may
roll a die in an attempt to establish communication with the
monster.</span><span style="color: rgb(0, 0, 0);
font-family: "Times New Roman"; font-size: medium;
font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; font-weight: 400; letter-spacing:
normal; orphans: 2; text-align: start; text-indent: 0px;
text-transform: none; white-space: normal; widows: 2;
word-spacing: 0px; -webkit-text-stroke-width: 0px;
text-decoration-style: initial; text-decoration-color:
initial; display: inline !important; float: none;"></span></p>
<div><span style="color: rgb(0, 0, 0); font-family: "Times
New Roman"; font-size: medium; font-style: normal;
font-variant-ligatures: normal; font-variant-caps: normal;
font-weight: 400; letter-spacing: normal; orphans: 2;
text-align: start; text-indent: 0px; text-transform: none;
white-space: normal; widows: 2; word-spacing: 0px;
-webkit-text-stroke-width: 0px; text-decoration-style:
initial; text-decoration-color: initial; display: inline
!important; float: none;"><br>
</span></div>
<div><font face="Times New Roman"><span style="color: rgb(0,
111, 201);">Does this rule apply if we are using fixed
damage rule? We completed turn 1 and ignored the
intelligence gathering. But now I am not so sure that is
what we were supposed to do.</span></font></div>
</div>
</blockquote>
<br>
This rule is indicating that once a player has gathered 200 points
(or more) on the creature from the lab rules, they may gain some
control of the creature.<br>
<br>
One party or another might be shooting at the monster before the
whole 200 points of intelligence is gathered, in order to get ahead
if it turns out the chart indicates that the creature is killed by
damage. This scenario rule handles what happens when a party is
performing this tactic.<br>
<br>
<blockquote
cite="mid:BLUPR0701MB200151BC83F96CD234EC64C9C5F50@BLUPR0701MB2001.namprd07.prod.outlook.com"
type="cite">
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style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
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<div><font face="Times New Roman"><br>
</font></div>
<div><b style="color: rgb(0, 0, 0); font-family: "Times New
Roman"; font-size: medium; font-style: normal;
font-variant-ligatures: normal; font-variant-caps: normal;
letter-spacing: normal; orphans: 2; text-align: start;
text-indent: 0px; text-transform: none; white-space: normal;
widows: 2; word-spacing: 0px; -webkit-text-stroke-width:
0px; text-decoration-style: initial; text-decoration-color:
initial;">CONTROL:</b><span style="color: rgb(0, 0, 0);
font-family: "Times New Roman"; font-size: medium;
font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; font-weight: 400; letter-spacing:
normal; orphans: 2; text-align: start; text-indent: 0px;
text-transform: none; white-space: normal; widows: 2;
word-spacing: 0px; -webkit-text-stroke-width: 0px;
text-decoration-style: initial; text-decoration-color:
initial; display: inline !important; float: none;"><span> </span>Upon
establishing communication with the monster, a player
controls it. <br>
</span></div>
<p style="margin-top:0;margin-bottom:0"><b style="color: rgb(0,
0, 0); font-family: "Times New Roman"; font-size:
medium; font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; letter-spacing: normal; orphans:
2; text-align: start; text-indent: 0px; text-transform:
none; white-space: normal; widows: 2; word-spacing: 0px;
-webkit-text-stroke-width: 0px; text-decoration-style:
initial; text-decoration-color: initial;"><br>
</b></p>
<p style="margin-top:0;margin-bottom:0"><font face="Times New
Roman"><span style="color: rgb(0, 111, 201);">Same as
above... does this apply to the Morey eel since it is only
supposed to attack ships that attacks it?</span></font></p>
</div>
</blockquote>
<br>
This describes what extant that a player can control the monster. In
effect, the "controlling" player may choose where the monster moves
and who/when it attacks. In the case of the Eel, it still moves at
it's normal speed but the controlling player can choose what
direction it moves and when it attacks. The creature, in effect, no
longer targets the ship indicated at the beginning of the scenario.<br>
<br>
<blockquote
cite="mid:BLUPR0701MB200151BC83F96CD234EC64C9C5F50@BLUPR0701MB2001.namprd07.prod.outlook.com"
type="cite">
<div id="divtagdefaultwrapper"
style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
dir="ltr">
<p style="margin-top:0;margin-bottom:0"><b style="color: rgb(0,
0, 0); font-family: "Times New Roman"; font-size:
medium; font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; letter-spacing: normal; orphans:
2; text-align: start; text-indent: 0px; text-transform:
none; white-space: normal; widows: 2; word-spacing: 0px;
-webkit-text-stroke-width: 0px; text-decoration-style:
initial; text-decoration-color: initial;">VICTORY
CONDITIONS:</b><span style="color: rgb(0, 0, 0);
font-family: "Times New Roman"; font-size: medium;
font-style: normal; font-variant-ligatures: normal;
font-variant-caps: normal; font-weight: 400; letter-spacing:
normal; orphans: 2; text-align: start; text-indent: 0px;
text-transform: none; white-space: normal; widows: 2;
word-spacing: 0px; -webkit-text-stroke-width: 0px;
text-decoration-style: initial; text-decoration-color:
initial; display: inline !important; float: none;"><span> </span>The
player who destroys the monster or who has the last ship on
the map, wins the battle.</span></p>
<div><font face="Times New Roman"><br>
</font></div>
<div><font face="Times New Roman"><span style="color: rgb(0,
111, 201);">What about the objective of the monster
scenario. The eel is supposed to fly towards a planet
located 100 hexes away. Is that still what we are
supposed to do or does the Defender's ship become the
target?</span></font><br>
</div>
</div>
</blockquote>
<br>
The scenario setup section describes that "<i>The monster's target,
instead of a base or planet, is the largest-BPV [defending player]
ship (including the cost of attrition units and drones).</i>" This
means that the Eel is not targeting a planet, but moves as if the
designated ship is it's target. There is a provision that allows it
to change targets; it then aquires that ship as if the ship is it's
original target.<br>
<br>
--Matt<br>
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