Dramatic SFB: Questions regarding rules and Interface

Gregory Flusche shagrat1960 at gmail.com
Mon Dec 4 14:03:29 PST 2017


i talked to Matt the other night. I asked about the Tug as The Paravians
only have one tug and it is a monster with 4 QWTs. It has the same fire
power as a HC. Then can carry two pods under the wings. If i bought one it
could have two battle pods and have 8QWTs! (pods plus the ones on the tug)
However in the scenario the Tug comes with only the GSA. No other pods. If
you had sent a battle pod then yes you could :).

Hey Matt can one buy a pod with commanders options for the tug? damn what a
thought, :)

In most cases the GSA does not add movement cost to the tug..

On Mon, Dec 4, 2017 at 12:07 PM, Boyd Steere via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> Hi, Daniel:
>
> Having just gone through a setup of the Organian Treaty Colony scenario, I
> can share a few things that I learned from Matt through Q&A:
>
> *1. I have never used a Tug before.  How does it work for movement?  Do I
> need to add movement costs if pods are attached?  In this case i will have
> a GSA (ground based attached to the turn as per scenario specifications)
> and a second pod.*
>
> The GSA is attached to the Tug according to G14.74.  Two small ground
> bases have the same movement cost as a single pod.  I was planning on
> running my tug with a movement cost of 1.125 and manually adjusting my
> tug's EAF to account for the 1/8 extra movement cost of the GSA in its
> notes.  But Matt might specify that you have to round up to the full pod
> cost of 1/4 if you're carrying one small ground base.  I'll defer to Matt
> about attaching a second pod to the tug carrying the GSA.
>
> *2. The interface for guard assignment is super clunky.  You can't see
> where the guards are and there is no way to check if you forgot something.
> Can I simply make a log with all my commanders options and guard assignment
> and share it at the end of the fight?*
>
> Yes, the interface for assigning guards is clunky using the SSD's with the
> numbered 'progress bar' icons instead of clusters of individual boxes like
> the tournament players get.  You just have to grind through this once,
> store the ships using the Utilities/Export Pieces function, then load them
> up again before battle using the Utilities/Import Orders function and never
> have to worry about it again.  The client's resolution system for H&R's
> depends on the guards being allocated this way, but maybe you can just
> agree with your opponent to do it manually with logs.
>
> *3. The scenario specifies that I need to use a tug, and non-combat
> version if possible.  Can I use my normal fleet tug and attach 1 battle pod
> to it?  The other slot needs to be used for the GSA.*
>
> I'm guessing that the scenario comes with a non-combat tug whether you bid
> your normal fleet tug and battle pod or not.  I'll defer to Matt on whether
> you can put the GSA on your normal tug or put the battle pod on the
> non-combat tug before the battle starts.
>
>
> - Boyd
>
> On Mon, Dec 4, 2017 at 4:20 PM Daniel Crispin via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> I am preparing my battle for tomorrow and I have a few questions
>> regarding some of the things I need to do.
>>
>>
>>
>>    1. I have never used a Tug before.  How does it work for movement?
>>    Do I need to add movement costs if pods are attached?  In this case i will
>>    have a GSA (ground based attached to the turn as per scenario
>>    specifications) and a second pod.
>>    2. The interface for guard assignment is super clunky.  You can't see
>>    where the guards are and there is no way to check if you forgot something.
>>    Can I simply make a log with all my commanders options and guard assignment
>>    and share it at the end of the fight?
>>    3. The scenario specifies that I need to use a tug, and non-combat
>>    version if possible.  Can I use my normal fleet tug and attach 1 battle pod
>>    to it?  The other slot needs to be used for the GSA.
>>
>>
>> Daniel
>>
>>
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>> http://sfbdrama.mattnet.org
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>>
>
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