Dramatic SFB: Alliances and mechanics

Charles Carroll mastrvran at gmail.com
Sun Aug 22 22:53:39 PDT 2021


The problem Matt with the non-allies doing anything....is they are fending
off large fleets. It's pretty hard to lose a border when he won't attack
border loss scenarios. But goes after all the major point ones. And he
defends his border loss scenarios with you to stop that.

Look...I know alliances seem to help. Let's make it as mentioned where oh
look I have 7 ships I can now send to each of two scenarios. And I need to
send...oh yeah...a police ship to get the points for this and this and this
and and and...so you have little single ships whose only purpose is to
gather points.

It really boils down to, the way we are playing is to maximize points
gained but never to fight. Which makes this in no way a worthwhile campaign
because there is no SFB at all. It is all nothing but bookkeeping so you
can build more and bigger ships. What it should be based more on is the
profit/loss idea. I can make a lot of points there...but there is little
gain at this one...so I will ignore it.

Now Marcel in FMJ has at least partly addressed this issue by requiring you
to send a ship to all but one scenario and then if you can send a second
ship to the scenarios. But you can't send a third unless all scenarios have
2 ships. So forth and so on. It limits the size of fleets. And makes your
forces more in line for fighting.

Anyway...I pretty much stopped making alliances a while back. It just makes
it a book keeping exercise otherwise.

Chuck

On Sun, Aug 22, 2021 at 8:13 PM Matt via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

>
> I personally have no idea how to address this problem, but I would really
> like to participate in the discussion.
>
>
> By all means, Ken, Please participate.
>
>
> Speaking as the moderator of the campaign(s), My approach has been to
> allow "Market Pressures" dictate the solution.
>
> This diplomacy is an extension of personal interest: Nobody wants to
> spread themselves thin and perhaps not get anything for it. So they talk to
> their neighbors in an attempt to get a sure thing for little effort, so
> they can send big fleets to the ones that they are less sure of.
>
> My solution, whether it's been working so far or not, whether this
> discussion and others like it are the solution working itself out or not,
> has been to allow the players make their own solution and implement it
> inside the campaign.
>
> I have been expecting that this solution will be the other side of
> Diplomacy: "I don't like that you're 3 times my size. So I've talked to my
> neighbors so they'll leave me alone, and I'm sending all my stuff to your
> borders."
>
> Another tactic I've expected to see, is where all of the non-allies of a
> large player will shut down the borders of the offender. Eventually, such a
> person will have only borders with people they have allied with. Either
> they attack their previous allies, or they have a game with no battles. And
> who's to say such allies won't double-cross them? The noborder reward is
> intended to provide a balance against such players.
>
>
> --Matt
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