Dramatic SFB: General War Operations - Hydran/Jindarian Colony #707
Matt
matt at mattnet.org
Fri May 28 23:12:53 PDT 2021
In sector #707 is a planet ripe for colonization. Garden green and full
of harvestable ores. One which the Hydrans had staked a claim as their
own. But we of the Colonial Commission had decided it was not to be theirs.
They had caught wind of our mobilization. A Paladin dreadnaught with
three Hunter firgates and a Buffalo Scout war destroyer were dispatched
to ensure the Caravan tug could safely deposit the seed to their colony.
We had merely sent an asteroid cruiser, our asteroid tug, and a
metal-hulled scout. We should have sent more, but a caravan in poverty
was the only one nearby.
Both forces had arrived in the environs of the planet nearly
simultaneously. The entire Hydran fleet stayed in formation until close
to the planet and then the tug dropped off to swing around the planet to
perform it's operation unmolested. Meanwhile, the rest of the Hydran
fleet barrelled in towards the Jindarian caravan so as to get into an
overrun position soonest.
The Jindarian ships were caught somewhat unprepared, in that both
asteroids needed to finalize the arming of their big guns. The tug was
extremely power-starved, so used a tractor beam to keep cohesion with
the cruiser. The scout intended to stay behind the asteroids, so plotted
much less than maximum speed. As the range closed to roughly 200
thousand kilometers, the tug let go of the cruiser and the cruiser
performed a planned downshift. A squadron of heavy bombers left the
surface of the cruiser and began keeping pace with the bigger ships. As
the range continued to dwindle down to moderately-long range, the
bombers cleared their guns and then "tapped" the opposing scout for
moderate internal damage - erasing it's forward shield, hitting four
power, several control spaces, and nothing of particularly importance.
That ended the first minute of the engagement.
Following that, the Jindarians very quickly slowed to a halt at about
100 thousand kilometers from the planet. The Hydrans continued a
headlong plunge towards the waiting Jindarians, hoping to get close
before the inevitable fire of their huge guns. The Jindarians held their
fire. Weapons from the Stinger-2s of the dreadnaught barked at the
cruiser from 60 thousand kilometers, knocking out most of a single armor
belt. Their target raised shields from reserve power so that the obvious
follow-up hellbores would instead be focused on a fresh armor belt.
However, the hellbores did not come. As the Hydran force entered 50
thousand kilometers, the cruiser beamed out a mine in the path of the
Hydrans. The dreadnaught began recovering stingers and obligingly turned
aside, hoping to hook around the Jindarian mine and continue to plunge
into range. Instead, the Jindarians began their strikes.
Targeting a starboard-side shield of the Paladin, she was struck by a
rail gun and phaser from the tug. The shield held until a bomber
unloaded it's light rail guns into the same shield a moment later and
she took a small handful of internals. For the next 5 seconds, she took
internals after internals after internals from the bombers as she
struggled to turn around the mine and get the shield out of arc. The
final blow was a pair of warp rail guns at close range from the
asteroids. When the dust cleared, the Paladin was uncontrolled and was
missing half her power, but her heavy weapons were surprisingly intact.
The Hydrans had placed a mine adjacent to the stopped Jindarians. It was
an obvious target for the dreadnaught to set off, and thus try to knock
out the entire bomber squadron. The bombers turned their attention from
the bleeding dreadnaught and began crippling the remaining stingers. The
Stinger-Hs were able to unload into the cruiser just as they were
crippled by the bombers, scoring the only internal on the Jindarians for
the battle.
Then the Hydrans closed to 30 thousand kilometers and it started with
the dreadnaught again. She was anchored by the cruiser and bereft of her
reserve power, the dreadnaught was caught. She pushed against the
cruiser, separating it from the bombers and the tug, setting off the
Hydran mine with the bulk of the cruiser, and damaging 3 bombers before
they could empty their tubes and be recovered. However the bombers were
not dead, despite the mine. They weren't even degraded. They scored
light hits on an approaching Hunter, missing with 250% more rail guns
than normal and thus failed to gut the charging frigate.
The battle became a free-for-all at that point. The Hydran frigates got
to pistol-range to the tug and both asteroids attempted to grab them.
The cruiser had two ships caught in tractor beams, one being the
floundering dreadnaught, and the tug attempted but failed to grab
another frigate. Random phasers lashed out and the Hydrans found a
hidden mine of the Jindarians. That one had cost the Jindarians a bomber
and crippled the unrecovered two. The Hydrans had half a squadron on the
dreadnaught, but all of their specialty fighters were crippled and
trying to make their death mean something. The frigates were either too
damaged to hurt anything, or else had their fire control systems to
fixated on a large dangerous rock to be worthwhile against the fleet's
real target. The last pair of warp rail guns fired at the base that the
Hydran tug was carefully and (it thought) safely preparing for
atmospheric operations. Two rocks went through the base's hull and out
the other side, making the prefab module largely uninhabitable.
The two sides had transitioned into the closing arguments of the
conflict. The Jindarian cruiser couldn't arm it's rail guns and hold the
Paladin, so it let both of it's captive ships go. The Hydran's weapons
were all empty (as the Jindarian's as well), but the Hydrans had two
ships that were nearly wrecks while the Jindarians had merely lost half
their bomber firepower. Rather than give chase to a dreadnaught who's
command structure had been smeared across the bulkhead, the Jindarian
decided to shepherd the tug in case the two healthy frigates decided to
get scrappy. In a couple of minutes, the Jindarian rail guns would be
re-armed and they would finish turning the Hydran base into a collander.
One Hydran frigate was a wreck and would not survive to leave the area.
Once again, the Dreadnaught couldn't be killed outright and had just
enough power left to get out of reach of the cruiser. The Hydran scout
was far enough from the fight and lightly damaged, so could leave at
it's leisure. Two Hunters could leave or not, but they would do so
against a fleet that had nearly killed a dreadnaught despite their
support. The Hydrans decided to leave while they still could.
The Jindarian's colononial commission has planted another industrial base.
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