Dramatic SFB: Age of PFs

Mike Johnson mdjohnson2112 at gmail.com
Tue Apr 21 06:59:26 PDT 2020


Ok I figured out which ship it is.  It is my carrier, this is some kind of
error because the carrier escorts ended up in the correct scenario.  In
fact is this even a valid assignment? A carrier with no escorts?

On Tue, Apr 21, 2020 at 9:44 AM Mike Johnson <mdjohnson2112 at gmail.com>
wrote:

> Lyrans here... I did not bid any ships to this scenario.  Matt can you
> tell which ship you are seeing from my fleet?
>
> On Tue, Apr 21, 2020 at 12:15 AM Drew Klenotic via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> Just a question on this....  It seems like I'm being penalized even
>> though I don't see that any ships were bid by the opponent.  Is this
>> accurate?  Looking below, it does seem like maybe there was one... so is
>> it just a "reporting error".
>>
>> Or a tactical error for the "new guy" to piss off his neighbor when he
>> has such a tiny fleet?..... *shrugs* dunno.
>>
>> (But seriously, was something bid for this and it just didn't show up
>> clearly?)
>>
>>
>> Dragon Attack #796
>> The Drewzarian Federation (Federation) has not been successful in their
>> defense.
>> Defender's reward for successful defense by the Drewzarian Federation
>> (Federation): EP60
>> Defender's penalty for unsuccessful defense: EP-75
>> Attacker's reward for an unsuccessful defense: EP45
>>
>> INITIAL SET UP
>> TERRAIN: Class-M planet at 0628
>> Drewzarian Federation (Federation) PLAYER: No defender's ships bid
>> within two hexes of 0328, speed 10, heading C.
>> Empire Name (Lyran) PLAYER: A number of Space Dragons (SM7.46) set up in
>> hex 4201 (see below), heading D.
>> LENGTH OF SCENARIO: The scenario continues until the end of a turn in
>> which the dragons have accrued enough ravaging points or until all
>> forces belonging to either player have been destroyed, captured, or have
>> disengaged.
>> SPECIAL RULES
>> MAP: Use a floating map. Any unit that is more than 50 hexes from the
>> planet is considered to have disengaged by separation (C7.2).
>> SHUTTLES AND PFs: All shuttles and PFs have warp booster packs if the
>> year selected allows them. Shuttles are advanced types if the year
>> selected allows their use.
>> MRS shuttles may be purchased [up to the limits in (J8.5) ].
>> If using EW fighters, one fighter in each squadron may be of this type.
>> COMMANDER'S OPTION ITEMS
>> Each ship can purchase additional or special equipment as Commander's
>> Option Items (e.g., T-bombs, extra marines, etc.) up to 20% of its
>> Combat BPV. See (S3.2) for details and exceptions.
>> All drone speeds and types are available, subject only to the year
>> selected for the scenario.
>> Each drone-armed ship can purchase special drones up to the historical
>> racial percentages as part of the Commander's Option Items. Note that
>> (S3.2) allows drone ships extra points for this purpose.
>> If players wish to use the optional rules for Prime Teams (G32.0), they
>> can purchase one team (25 points each) as part of their Commander's
>> Options.
>> SPACE DRAGONS There are a number of Space Dragons equal to the number of
>> ships the Empire Name (Lyran) player bid to the scenario (1 ships). The
>> total BPV of the Space Dragons is equal to or less than the total BPV
>> assigned by the Empire Name (Lyran) player (206 BPV). The Empire Name
>> (Lyran) player must declare the ages of each Space Dragon before the
>> Drewzarian Federation (Federation) player sets up. For each dragon
>> killed, the Empire Name (Lyran) player must cripple a ship that they
>> assigned to the battle (their choice.)
>> The Empire Name (Lyran) player has assigned these ships: SR+m w/ BOB-As
>> ""
>> THE SPACE DRAGON SPECIAL RULES:
>> • Maximum speed is determined by it's wing-health divided by it's
>> 'speed' trait. TM is 1. May HET once per turn. May elect to skip any
>> movement it may normally take.
>> • May be displaced, trapped in web, placed in stasis, but not tractored.
>> • Has a pair of phasers (determined by age) that may fire every turn, a
>> plasma (determined by age) that may fire every second turn, and a
>> range-0 attack that uses the Morey Eel chart (SM3.46) and that may be
>> used once per turn.
>> • May identify a single seeking weapon every impulse (range determined
>> by age.)
>> • Up to three times an impulse, the dragon may attempt to kill any
>> shuttle or seeking weapon (including plasma) in it's hex (and before the
>> seeker impacts) on a roll of 1-5. When the tail is destroyed, the dragon
>> may no longer perform this.
>> • For every 32 consecutive impulses spent in the same hex as the planet,
>> the dragon scores it's 'Points for Ravaging' as victory points for the
>> Empire Name (Lyran) player.
>> • Note that according to (D6.397), Space Dragons are not affected by
>> electronic warfare.
>> VICTORY CONDITIONS: Destruction of a Space Dragon counts as an amount of
>> victory points equal to twice the 'Points for Ravaging' that that dragon
>> can inflict. The amount of ravaging points that each Space Dragon
>> inflicts on the planet, counts as victory points for the Empire Name
>> (Lyran) player. The player with the most victory points wins. Ties go to
>> the Drewzarian Federation (Federation) player.
>>
>>
>> On 2020-04-20 23:55, Matt via SFBdrama wrote:
>> > Yay!! We've got pow pow!
>> >
>> > --Matt
>> >
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