Dramatic SFB: Quick-play campaigns

Michael Helbig admgrraven at gmail.com
Sun Jul 21 06:12:46 PDT 2019


Not ready for it to end either.  Once Matt gets the program gremlins killed
we should be ready.

On Sun, Jul 21, 2019, 8:50 AM Nicholas Steere via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> Just confirming, ISC is RTA.
>
> On Sun, Jul 21, 2019 at 3:46 AM Wayne Power via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>> I would be fine with TBW ending, and when able to reset and restart
>> client, then I would be keen to enter into one or more of these new Mini
>> Campaigns.
>> On Sunday, 21 July 2019, 6:02:04 am AEST, Francois Lemay via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>
>> Matt,
>> I like your proposed campaign settings !
>> All seem cool to play !
>> Are you setting up the campaigns to be time zoned based for ease of
>> battle resolutions ?
>>
>> Also, is TBW dead ? Been a long while to resolve the Gorn/ISC FRD thingy
>> although I've seen some emails re this issue ?
>> Where are we at here ??
>>
>> Its true that with fewer players, turns should move quicker  and battles
>> as well.
>> Thing is, its not the total number of players in a campaign that bogs it
>> down,  its the lack of commitment from Admirals that bog down a campaign.
>>
>> You have an Admiral that seldom reply to emails to resolve battles or go
>> away on a vacation for a month or so and not tell anyone while he has 3-4
>> battles to resolve [ hiring of Captains is a good thing here ! ] figuring
>> on doing them upon his return is simply a lack of communication and
>> commitment IMHO.
>>
>> Or an Admiral is losing so badly he goes dark without the courtesy of
>> informing the GM he would like to drop etc. is simply not cool.
>>
>> Or an Admiral who has nothing better to do and make assignment moves when
>> he gets around to it or failing to hire or fly battles until something
>> better comes along etc.
>>
>> Playing Admirals in these groups need to be fair to all other Admirals in
>> the campaign that want to play quickly.
>> These slow moving uninterested players should realize this and simply not
>> join a campaign until they are fully ready, able and willing to commit.
>>
>> I for one would like to know who is playing in which campaign before I
>> join in an effort to avoid these slow moving Admirals. Call me selfish, its
>> ok !!
>>
>> End of rant.  [image: Emoji]
>>
>> Cheers
>> Frank
>>
>>
>>
>>
>>
>>
>> On Saturday, July 13, 2019, 06:06:04 p.m. EDT, Matt via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>
>> Midshipmans seemed pretty popular amungst the rest of the "main"
>> campaign players. I'm thinking it was mostly out of a thirst for more
>> Pow-Pow. As a result, I am going to open a series of campaign games
>> geared for a smaller group of players. With the fewer players, the turns
>> should go faster.
>>
>>
>> There will be more than one opened up.
>>
>> They are geared for no more than four players.
>>
>> Start-Years will vary between games.
>>
>> Each empire pick will be unique per game (no empire pairs in a game, but
>> empire may be picked many times across many games)
>>
>> All will be 3-turns per year.
>>
>> Games will run 15 turns (5 years).
>>
>> Winner will be player with largest score, as reported by their
>> empire-screen. (this is a weighted measure of fleet BPV, amount of
>> borders, stockpiled EPs and income.)
>>
>> Income and amount stockpiled for initial builds will be set based on
>> time period the game starts.
>>
>> Neighbors will be historical neighbors.
>>
>>
>> Some "wild card" games are possible:
>>
>> - Invasion: Three players have no starting borders with others, one
>> player has starting borders with the three. The invader starts with more
>> resources than the others.
>>
>> - Small Ships: For purposes of this campaign, only one ship assigned to
>> each scenario may be larger than Size-Class 4. The rest of (S8.0)
>> applies normally.
>>
>> - Double-War: The players are paired up so that each pair does not start
>> with borders with the other pair.
>>
>> - Civil Wars: A variant of the Double-War, where each pair of players
>> have the same empire (e.g. a Kzinti and Kzinti are paired up and have
>> borders with eachother. But neither have borders with the two Lyran
>> players.)
>>
>>
>> Those interested in joining, please email me with 3 empire picks and 2
>> prefered start years. If (and only if) you want to be in a wild-card
>> game, separately note which one you want and an empire pick for it. e.g.
>> "I want to be Kzinti, Federation, or Gorn. Start year 166 or Y175. The
>> Invasion game sounds fun, let me play a Vudar there."
>>
>> --Matt
>>
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