Dramatic SFB: Quick-play campaigns

Pat Hogan hazelnut1968 at yahoo.com
Sun Jul 21 01:50:37 PDT 2019


I’m not ready for TBW to end yet.

— Pat

Sent from my iPhone

> On Jul 21, 2019, at 03:30, Wayne Power via SFBdrama <sfbdrama at lists.mattnet.org> wrote:
> 
> I would be fine with TBW ending, and when able to reset and restart client, then I would be keen to enter into one or more of these new Mini Campaigns.
> On Sunday, 21 July 2019, 6:02:04 am AEST, Francois Lemay via SFBdrama <sfbdrama at lists.mattnet.org> wrote:
> 
> 
> Matt,
> I like your proposed campaign settings !
> All seem cool to play !
> Are you setting up the campaigns to be time zoned based for ease of battle resolutions ?
> 
> Also, is TBW dead ? Been a long while to resolve the Gorn/ISC FRD thingy although I've seen some emails re this issue ?
> Where are we at here ??
> 
> Its true that with fewer players, turns should move quicker  and battles as well.
> Thing is, its not the total number of players in a campaign that bogs it down,  its the lack of commitment from Admirals that bog down a campaign. 
> 
> You have an Admiral that seldom reply to emails to resolve battles or go away on a vacation for a month or so and not tell anyone while he has 3-4 battles to resolve [ hiring of Captains is a good thing here ! ] figuring on doing them upon his return is simply a lack of communication and commitment IMHO.
> 
> Or an Admiral is losing so badly he goes dark without the courtesy of informing the GM he would like to drop etc. is simply not cool.
> 
> Or an Admiral who has nothing better to do and make assignment moves when he gets around to it or failing to hire or fly battles until something better comes along etc.
> 
> Playing Admirals in these groups need to be fair to all other Admirals in the campaign that want to play quickly.
> These slow moving uninterested players should realize this and simply not join a campaign until they are fully ready, able and willing to commit.
> 
> I for one would like to know who is playing in which campaign before I join in an effort to avoid these slow moving Admirals. Call me selfish, its ok !!
> 
> End of rant.  
> 
> Cheers
> Frank
> 
> 
> 
> 
> 
> 
> On Saturday, July 13, 2019, 06:06:04 p.m. EDT, Matt via SFBdrama <sfbdrama at lists.mattnet.org> wrote:
> 
> 
> Midshipmans seemed pretty popular amungst the rest of the "main" 
> campaign players. I'm thinking it was mostly out of a thirst for more 
> Pow-Pow. As a result, I am going to open a series of campaign games 
> geared for a smaller group of players. With the fewer players, the turns 
> should go faster.
> 
> 
> There will be more than one opened up.
> 
> They are geared for no more than four players.
> 
> Start-Years will vary between games.
> 
> Each empire pick will be unique per game (no empire pairs in a game, but 
> empire may be picked many times across many games)
> 
> All will be 3-turns per year.
> 
> Games will run 15 turns (5 years).
> 
> Winner will be player with largest score, as reported by their 
> empire-screen. (this is a weighted measure of fleet BPV, amount of 
> borders, stockpiled EPs and income.)
> 
> Income and amount stockpiled for initial builds will be set based on 
> time period the game starts.
> 
> Neighbors will be historical neighbors.
> 
> 
> Some "wild card" games are possible:
> 
> - Invasion: Three players have no starting borders with others, one 
> player has starting borders with the three. The invader starts with more 
> resources than the others.
> 
> - Small Ships: For purposes of this campaign, only one ship assigned to 
> each scenario may be larger than Size-Class 4. The rest of (S8.0) 
> applies normally.
> 
> - Double-War: The players are paired up so that each pair does not start 
> with borders with the other pair.
> 
> - Civil Wars: A variant of the Double-War, where each pair of players 
> have the same empire (e.g. a Kzinti and Kzinti are paired up and have 
> borders with eachother. But neither have borders with the two Lyran 
> players.)
> 
> 
> Those interested in joining, please email me with 3 empire picks and 2 
> prefered start years. If (and only if) you want to be in a wild-card 
> game, separately note which one you want and an empire pick for it. e.g. 
> "I want to be Kzinti, Federation, or Gorn. Start year 166 or Y175. The 
> Invasion game sounds fun, let me play a Vudar there."
> 
> --Matt
> 
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