Dramatic SFB: WoA

Charles Carroll mastrvran at gmail.com
Wed Nov 21 07:35:45 PST 2018


Well lol...if you paid attention preturn to the Emails I send you. You
would have maybe? Noticed. That I asked for your ability to defend...what
you planned to send so we could balance the scenario and fight instead of
me just running you over. You keep ignoring those and after we send stuff
saying why did you send large fleets?

I send them cause at the moment I have them. I have very few borders that I
can fight on because like you, I came late to this Campaign. So made
treaties early. Most of which, while making sure I still have income and
auto expanding my borders there, also means I end up just needing a small
ship to take the scenario since I know that nothing else is heading my way.

With that said. I am seriously considering just dying a horrible death, and
declaring all truces are over. Because as you say. No fights occur. Which
is one reason I was trying to think of something that would induce people
to commit forces and have to fight some. Other than just say to heck with
truces. Which some will not do. So those who do end up...always back to
square one and cannot field a force strong enough to contest a scenario.

Anyway. Just some thoughts.

Chuck

On Wed, Nov 21, 2018 at 10:25 AM TJ Hooker via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> At the end of the day, including all the rhetoric, everyone is playing a
> strategic level game ala F&E with email diplomacy, I see a fraction of the
> actual battles generated played out. You guys can keep going back and forth
> and Charles loves to send me long emails about how he just cant help what
> is happening, its serendipity or something, hes not in control? Something..
> The reality is he has all of his other boarders secure via diplomacy and
> sends literally everything my way every turn, generating overwhelming force
> scenarios turn after turn. He is certainly winning, in that I cannot engage
> these scenarios (I came late to the game and am clearly the smallest fleet
> he has to face, lets be clear about that too, ala min/maxing) and I
> generally don't get any EP from his boarder, which is about 30% of my EP.
>
> I have managed to generate one battle in idk.. 4-5 months? So, if the goal
> here is to generate battles its not working, this is an email strategic
> level campaign in the end. So keep talking about it, awesome, however if
> you are going to keep doing the same thing turn after turn (Charles) and
> expect somehow a different result.. well then your literally crazy. :)
> Have a great day, and thank you for sending all of your cruisers and your
> DN once again for like the 5-6th turn my way, cheers! (I seriously wonder
> what you are sending to the other 21 boxes on your boarder when the 4 you
> have with me literally have your entire cruiser fleet..)
>
>
> On Wednesday, November 21, 2018, 7:21:50 AM PST, TJ Hooker via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
>
>
> At the end of the day, including all the rhetoric, everyone is playing a
> strategic level game ala F&E with email diplomacy, I see a fraction of the
> actual battles generated played out. You guys can keep going back and forth
> and Charles loves to send me long emails about how he just cant help what
> is happening, its serendipity or something, hes not in control? Something..
> The reality is he has all of his other boarders secure via diplomacy and
> sends literally everything my way every turn, generating overwhelming force
> scenarios turn after turn. He is certainly winning, in that I cannot engage
> these scenarios (I came late to the game and am clearly the smallest fleet
> he has to face, lets be clear about that too, ala min/maxing) and I
> generally don't get any EP from his boarder, which is about 30% of my EP.
>
> I have managed to generate one battle in idk.. 4-5 months? So, if the goal
> here is to generate battles its not working, this is an email strategic
> level campaign in the end. So keep talking about it, awesome, however if
> you are going to keep doing the same thing turn after turn (Charles) and
> expect somehow a different result.. well then your literally crazy. :)
> Have a great day, and thank you for sending all of your cruisers and your
> DN once again for like the 5-6th turn my way, cheers! (I seriously wonder
> what you are sending to the other 21 boxes on your boarder when the 4 you
> have with me literally have your entire cruiser fleet..)
> On Tuesday, November 20, 2018, 3:29:56 PM PST, Gregory Flusche <
> shagrat1960 at gmail.com> wrote:
>
>
> Going with this subject matter.
>
> First winning the game.. A} destroy 3X as many BPV of other players. This
> would encourage players to do combat.
>                                        B} have 3X As many borders of any
> other race.
>                                       C} have 3 X the income of any other
> races.
>                                        D} have 3X the stockpiled ECP then
> any other race,
>
> Other ideas. Have a fixed fleet size for each player. you could even have
> a fleet size for each player you  border depending on the number of borders
> with that player.
> As if i have 4 border hexes with Player A. I can have 0.5 move cost per
> border.  So 4 DD hulls 2 CA are combination. So can Player A on my border.
> This would make battles more even sometimes. Still one could put all ships
> in one border and still overwhelm. Still your fleet can only be so big.
>
> On Tue, Nov 20, 2018 at 5:50 PM Charles Carroll <mastrvran at gmail.com>
> wrote:
>
> Muhahaha....Whats really funny...is I sent this a one on one email...and
> it popped up as everyone. So I cant click worth crap it seems.
>
> Anyway...I do feel we need to sooner or later start doing adjustments of
> some kind. Or have an agreed upon cut off turn. Or something But if we do
> have a cut off turn. What is the basis for who wins? The amount listed on
> the left near the bottom of your screen that says Empire score? How is that
> calculated? Simply how much BPV you have?
>
> In other words I have no idea how I am doing over all. And because this is
> strictly a scenario based campaign with no Empire Benefits. There is no
> effective feed back as to what is happening anywhere in the Empire nor is
> there any indication if my efforts have helped the Empire other than more
> ships keep appearing.
>
> Now I am not saying in any shape or form that is a bad thing. And I could
> see it being possible to effectively kill a player but him never winning a
> scenario...and since you lose points every time you defend and lose...it
> would be possible to be running negative points. But...that also has no
> real world consequences, as in I am down 200 points and have to destroy 200
> BPV of ships.
>
> I know this is designed purely around having fights. But....the issue with
> that is...as an example, I have 22 borders. I had at the most 4 to 5 actual
> fights that could happen. And most of them as MD pointed out...are
> impossible to play for him. So we end up with lots of nice treaties.
> Protected borders all over and one or two players we beat the crap out of.
> But even so. It just means we end up never fighting.
>
> So I am just thinking we need something to make fighting either more
> attractive, of failing to fight have actual issues that have long term
> effects. Maybe instead of losing points, if you lose. Lose a border, which
> will end up driving you out of the game. And give the one who took your
> scenario...(Only on Defense) a new border with someone else. So saying
> nah...I wont defend this becomes not an option anyone wants. Actual
> repercussions to failing to meet the enemy.
>
> Anyway some thoughts on how to keep it interesting. I just feel there
> needs to be more than...well I woke up today...a turn ran and...I took a
> lot of points uncontested. The few fights I could have had were all
> overwhelming. So gee...what do I spend this constantly expanding BPV pool
> on this turn....so next turn I can do it all again.
>
> Another possibility, is make all scenarios, have serious limits lime move
> cost requirements. Or all need to be size class restricted of some type.
> With some just free for all, bring what ever fleet you can build for a
> massive contest with serious rewards to make sending your main battle fleet
> out worthwhile.
>
> Thoughts from the mind of a demented captain.
>
> Chuck
>
> On Tue, Nov 20, 2018 at 4:51 PM Gregory Flusche <shagrat1960 at gmail.com>
> wrote:
>
> I do understand about the how do we win this campaign. IT is evolving and
> Matt loves feed back :)/
>
> On Mon, Nov 19, 2018 at 11:56 PM Charles Carroll via SFBdrama <
> sfbdrama at lists.mattnet.org> wrote:
>
> Lol I have all this stuff sitting around so I send it. But...as I have
> said....I am certainly willing to sens stuff home and just field a fleet
> equal to you so we can play.
>
> Just give me a point range and I will drop stuff. I am real easy. I am
> actually getting kind of tired of this type campaign because there is no
> real way to win. It is interesting. But...after the first few turns...it
> gets predictable. And once treaties and truces get set...it gets absurd as
> you are seeing.
>
> Chuck
>
> On Mon, Nov 19, 2018 at 11:28 PM TJ Hooker <metaldog09 at yahoo.com> wrote:
>
> I see that once again the bulk of your real and actual fighting force has
> managed to find its into the 4 boxes on my boarder while the other *21
> BOXES manage to find what? 9 snipes? lol man.. are you kidding with this
> crap?* I get your DN and all of your cruisers again, and for the last 5
> turns ?!!? If the point of this game is to rack up the biggest strategic
> fleet and to play the email diplomacy game lets just stop now and declare
> you the big winner..lol. wow man, wow.
>
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