Dramatic SFB: WoA

Gregory Flusche shagrat1960 at gmail.com
Tue Nov 20 15:29:42 PST 2018


Going with this subject matter.

First winning the game.. A} destroy 3X as many BPV of other players. This
would encourage players to do combat.
                                       B} have 3X As many borders of any
other race.
                                      C} have 3 X the income of any other
races.
                                       D} have 3X the stockpiled ECP then
any other race,

Other ideas. Have a fixed fleet size for each player. you could even have a
fleet size for each player you  border depending on the number of borders
with that player.
As if i have 4 border hexes with Player A. I can have 0.5 move cost per
border.  So 4 DD hulls 2 CA are combination. So can Player A on my border.
This would make battles more even sometimes. Still one could put all ships
in one border and still overwhelm. Still your fleet can only be so big.

On Tue, Nov 20, 2018 at 5:50 PM Charles Carroll <mastrvran at gmail.com> wrote:

> Muhahaha....Whats really funny...is I sent this a one on one email...and
> it popped up as everyone. So I cant click worth crap it seems.
>
> Anyway...I do feel we need to sooner or later start doing adjustments of
> some kind. Or have an agreed upon cut off turn. Or something But if we do
> have a cut off turn. What is the basis for who wins? The amount listed on
> the left near the bottom of your screen that says Empire score? How is that
> calculated? Simply how much BPV you have?
>
> In other words I have no idea how I am doing over all. And because this is
> strictly a scenario based campaign with no Empire Benefits. There is no
> effective feed back as to what is happening anywhere in the Empire nor is
> there any indication if my efforts have helped the Empire other than more
> ships keep appearing.
>
> Now I am not saying in any shape or form that is a bad thing. And I could
> see it being possible to effectively kill a player but him never winning a
> scenario...and since you lose points every time you defend and lose...it
> would be possible to be running negative points. But...that also has no
> real world consequences, as in I am down 200 points and have to destroy 200
> BPV of ships.
>
> I know this is designed purely around having fights. But....the issue with
> that is...as an example, I have 22 borders. I had at the most 4 to 5 actual
> fights that could happen. And most of them as MD pointed out...are
> impossible to play for him. So we end up with lots of nice treaties.
> Protected borders all over and one or two players we beat the crap out of.
> But even so. It just means we end up never fighting.
>
> So I am just thinking we need something to make fighting either more
> attractive, of failing to fight have actual issues that have long term
> effects. Maybe instead of losing points, if you lose. Lose a border, which
> will end up driving you out of the game. And give the one who took your
> scenario...(Only on Defense) a new border with someone else. So saying
> nah...I wont defend this becomes not an option anyone wants. Actual
> repercussions to failing to meet the enemy.
>
> Anyway some thoughts on how to keep it interesting. I just feel there
> needs to be more than...well I woke up today...a turn ran and...I took a
> lot of points uncontested. The few fights I could have had were all
> overwhelming. So gee...what do I spend this constantly expanding BPV pool
> on this turn....so next turn I can do it all again.
>
> Another possibility, is make all scenarios, have serious limits lime move
> cost requirements. Or all need to be size class restricted of some type.
> With some just free for all, bring what ever fleet you can build for a
> massive contest with serious rewards to make sending your main battle fleet
> out worthwhile.
>
> Thoughts from the mind of a demented captain.
>
> Chuck
>
> On Tue, Nov 20, 2018 at 4:51 PM Gregory Flusche <shagrat1960 at gmail.com>
> wrote:
>
>> I do understand about the how do we win this campaign. IT is evolving and
>> Matt loves feed back :)/
>>
>> On Mon, Nov 19, 2018 at 11:56 PM Charles Carroll via SFBdrama <
>> sfbdrama at lists.mattnet.org> wrote:
>>
>>> Lol I have all this stuff sitting around so I send it. But...as I have
>>> said....I am certainly willing to sens stuff home and just field a fleet
>>> equal to you so we can play.
>>>
>>> Just give me a point range and I will drop stuff. I am real easy. I am
>>> actually getting kind of tired of this type campaign because there is no
>>> real way to win. It is interesting. But...after the first few turns...it
>>> gets predictable. And once treaties and truces get set...it gets absurd as
>>> you are seeing.
>>>
>>> Chuck
>>>
>>> On Mon, Nov 19, 2018 at 11:28 PM TJ Hooker <metaldog09 at yahoo.com> wrote:
>>>
>>>> I see that once again the bulk of your real and actual fighting force
>>>> has managed to find its into the 4 boxes on my boarder while the other *21
>>>> BOXES manage to find what? 9 snipes? lol man.. are you kidding with this
>>>> crap?* I get your DN and all of your cruisers again, and for the last
>>>> 5 turns ?!!? If the point of this game is to rack up the biggest strategic
>>>> fleet and to play the email diplomacy game lets just stop now and declare
>>>> you the big winner..lol. wow man, wow.
>>>>
>>> ____________________________________________________
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>>
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