Dramatic SFB: Campaign Situation

ken kengulnar73 at yahoo.com
Thu Oct 12 19:45:55 PDT 2017


    
I would vote for early general war, say y167ish ...
Or dawn of warp era, I will take Tholian and conquer the galaxy with my phaser 1 armed pc ! Muahahaha! !!
Admiral Ken 

Sent on a Sprint Samsung Galaxy Note® 3

-------- Original message --------
From: Michael Helbig via SFBdrama <sfbdrama at lists.mattnet.org> 
Date: 10/12/2017  10:12 PM  (GMT-05:00) 
To: Steven Pow <steven.pow at gmail.com> 
Cc: Matthew via SFBdrama <sfbdrama at lists.mattnet.org> 
Subject: Re: Dramatic SFB: Campaign Situation 

I vote for starting in the year this one ended. I have no Early war material so if that is chosen I will have to bow out. 
On Oct 12, 2017 9:27 PM, "Steven Pow via SFBdrama" <sfbdrama at lists.mattnet.org> wrote:
Any era would be fine with me- they all have unique, interesting things going on that would make them good experiences.

Steve

On Thu, Oct 12, 2017 at 8:40 PM, Matthew via SFBdrama <sfbdrama at lists.mattnet.org> wrote:
Thank you all, who have enjoyed the last campaign(s) and said so. I appreciate your comments.





I have not yet officially closed down the last campaign: you can still log in and see things there. But I will be closing it down anytime in the next week or two.





I have some administrative things to do before I'm ready for the next campaign to begin. Mostly it's adding tog-pods to the database and editing the scenarios in the planned ways I've mentioned earlier.





That being said, I think I'm willing to begin building the list of empire picks and build a consensus on the era to play in. Some players have already done so, but I have thusfar taken it informally. The first thing I need, which may impact empire choices, is what era we are playing in. Again, those eras are:



General War (GW) era: this starts in Y169 +/- 3 years.

Late-War era starts at the introduction of PFs: Y180 +/- 2 years.

Early Year era (EY): This starts at Y130 +/- 10 years.

Dawn of Warp era: This starts at Y60 +/- 10 years.



I can vary how many turns are played per technological year and limit the maximum size-class allowed. Generally there isn't much call to limit the game to (say) destroyers, so I hadn't on planned on changing it from where it was last game. The era we decide on will affect the number of turns per year, as some eras are very slow technologically and others are much faster.



Frank had voted for the EY era, but bowed out because of family issues. I will cast a vote in his favor, thinking he may be ready to come back by the time we are ready to physically start the campaign.





--Matt



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