<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
<br>
<blockquote type="cite"
cite="mid:967183448.2772082.1631573415435@mail.yahoo.com">
<div class="ydp999dd808yahoo-style-wrap"
style="font-family:Helvetica Neue, Helvetica, Arial,
sans-serif;font-size:13px;">
<div dir="ltr" data-setdir="false">
<div>
<div dir="ltr" data-setdir="false">just an observation with
general units in scenarios, most players are using the
client shuttle mix that is only Admins, my understanding
is units (ships, ground bases, orbital bases) all have a
starting set of shuttles in unit description on the SSD)</div>
<div dir="ltr" data-setdir="false"><br>
</div>
<div dir="ltr" data-setdir="false">Is it just a Campaign
game general rule using all Admins?</div>
</div>
</div>
</div>
</blockquote>
<p><br>
</p>
<p>I'm not really sure what you're asking about, Wayne. Yes, the
SSDs do call out certain shuttles (besides admins. Notably HTS
(double-space admins) and GAS shuttles.) The client SSDs default
to all-admins, since the client SSDs have no function to declare
what lives in the bay. As I recall, Annex #6 claims that
shuttle-types can be swapped around and gives the CO fee to do so.
Some shuttles have different availability than admins (notably GAS
shuttles) but admins are always available (with some
empire-specific exceptions.)<br>
</p>
<p>Do my general comments answer the question? Please let me know
what you want to know, so I can be specific with my answer.</p>
<p><br>
</p>
<p>--Matt<br>
</p>
</body>
</html>