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cite="mid:678327632.700924.1629676829407@mail.yahoo.com">
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<div id="yMail_cursorElementTracker_1629676601428">I personally
have no idea how to address this problem, but I would really
like to participate in the discussion.</div>
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<p>By all means, Ken, Please participate.</p>
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<p>Speaking as the moderator of the campaign(s), My approach has
been to allow "Market Pressures" dictate the solution. <br>
</p>
<p>This diplomacy is an extension of personal interest: Nobody wants
to spread themselves thin and perhaps not get anything for it. So
they talk to their neighbors in an attempt to get a sure thing for
little effort, so they can send big fleets to the ones that they
are less sure of.</p>
<p>My solution, whether it's been working so far or not, whether
this discussion and others like it are the solution working itself
out or not, has been to allow the players make their own solution
and implement it inside the campaign.</p>
<p>I have been expecting that this solution will be the other side
of Diplomacy: "I don't like that you're 3 times my size. So I've
talked to my neighbors so they'll leave me alone, and I'm sending
all my stuff to your borders."</p>
<p>Another tactic I've expected to see, is where all of the
non-allies of a large player will shut down the borders of the
offender. Eventually, such a person will have only borders with
people they have allied with. Either they attack their previous
allies, or they have a game with no battles. And who's to say such
allies won't double-cross them? The noborder reward is intended to
provide a balance against such players.</p>
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<p>--Matt<br>
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