<div dir="ltr">Nice write up Matt! Thanks<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, 29 May 2021 at 07:13, Matt via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org">sfbdrama@lists.mattnet.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">In sector #707 is a planet ripe for colonization. Garden green and full <br>
of harvestable ores. One which the Hydrans had staked a claim as their <br>
own. But we of the Colonial Commission had decided it was not to be theirs.<br>
<br>
They had caught wind of our mobilization. A Paladin dreadnaught with <br>
three Hunter firgates and a Buffalo Scout war destroyer were dispatched <br>
to ensure the Caravan tug could safely deposit the seed to their colony. <br>
We had merely sent an asteroid cruiser, our asteroid tug, and a <br>
metal-hulled scout. We should have sent more, but a caravan in poverty <br>
was the only one nearby.<br>
<br>
<br>
Both forces had arrived in the environs of the planet nearly <br>
simultaneously. The entire Hydran fleet stayed in formation until close <br>
to the planet and then the tug dropped off to swing around the planet to <br>
perform it's operation unmolested. Meanwhile, the rest of the Hydran <br>
fleet barrelled in towards the Jindarian caravan so as to get into an <br>
overrun position soonest.<br>
<br>
The Jindarian ships were caught somewhat unprepared, in that both <br>
asteroids needed to finalize the arming of their big guns. The tug was <br>
extremely power-starved, so used a tractor beam to keep cohesion with <br>
the cruiser. The scout intended to stay behind the asteroids, so plotted <br>
much less than maximum speed. As the range closed to roughly 200 <br>
thousand kilometers, the tug let go of the cruiser and the cruiser <br>
performed a planned downshift. A squadron of heavy bombers left the <br>
surface of the cruiser and began keeping pace with the bigger ships. As <br>
the range continued to dwindle down to moderately-long range, the <br>
bombers cleared their guns and then "tapped" the opposing scout for <br>
moderate internal damage - erasing it's forward shield, hitting four <br>
power, several control spaces, and nothing of particularly importance. <br>
That ended the first minute of the engagement.<br>
<br>
<br>
Following that, the Jindarians very quickly slowed to a halt at about <br>
100 thousand kilometers from the planet. The Hydrans continued a <br>
headlong plunge towards the waiting Jindarians, hoping to get close <br>
before the inevitable fire of their huge guns. The Jindarians held their <br>
fire. Weapons from the Stinger-2s of the dreadnaught barked at the <br>
cruiser from 60 thousand kilometers, knocking out most of a single armor <br>
belt. Their target raised shields from reserve power so that the obvious <br>
follow-up hellbores would instead be focused on a fresh armor belt.<br>
<br>
However, the hellbores did not come. As the Hydran force entered 50 <br>
thousand kilometers, the cruiser beamed out a mine in the path of the <br>
Hydrans. The dreadnaught began recovering stingers and obligingly turned <br>
aside, hoping to hook around the Jindarian mine and continue to plunge <br>
into range. Instead, the Jindarians began their strikes.<br>
<br>
Targeting a starboard-side shield of the Paladin, she was struck by a <br>
rail gun and phaser from the tug. The shield held until a bomber <br>
unloaded it's light rail guns into the same shield a moment later and <br>
she took a small handful of internals. For the next 5 seconds, she took <br>
internals after internals after internals from the bombers as she <br>
struggled to turn around the mine and get the shield out of arc. The <br>
final blow was a pair of warp rail guns at close range from the <br>
asteroids. When the dust cleared, the Paladin was uncontrolled and was <br>
missing half her power, but her heavy weapons were surprisingly intact.<br>
<br>
The Hydrans had placed a mine adjacent to the stopped Jindarians. It was <br>
an obvious target for the dreadnaught to set off, and thus try to knock <br>
out the entire bomber squadron. The bombers turned their attention from <br>
the bleeding dreadnaught and began crippling the remaining stingers. The <br>
Stinger-Hs were able to unload into the cruiser just as they were <br>
crippled by the bombers, scoring the only internal on the Jindarians for <br>
the battle.<br>
<br>
Then the Hydrans closed to 30 thousand kilometers and it started with <br>
the dreadnaught again. She was anchored by the cruiser and bereft of her <br>
reserve power, the dreadnaught was caught. She pushed against the <br>
cruiser, separating it from the bombers and the tug, setting off the <br>
Hydran mine with the bulk of the cruiser, and damaging 3 bombers before <br>
they could empty their tubes and be recovered. However the bombers were <br>
not dead, despite the mine. They weren't even degraded. They scored <br>
light hits on an approaching Hunter, missing with 250% more rail guns <br>
than normal and thus failed to gut the charging frigate.<br>
<br>
<br>
The battle became a free-for-all at that point. The Hydran frigates got <br>
to pistol-range to the tug and both asteroids attempted to grab them. <br>
The cruiser had two ships caught in tractor beams, one being the <br>
floundering dreadnaught, and the tug attempted but failed to grab <br>
another frigate. Random phasers lashed out and the Hydrans found a <br>
hidden mine of the Jindarians. That one had cost the Jindarians a bomber <br>
and crippled the unrecovered two. The Hydrans had half a squadron on the <br>
dreadnaught, but all of their specialty fighters were crippled and <br>
trying to make their death mean something. The frigates were either too <br>
damaged to hurt anything, or else had their fire control systems to <br>
fixated on a large dangerous rock to be worthwhile against the fleet's <br>
real target. The last pair of warp rail guns fired at the base that the <br>
Hydran tug was carefully and (it thought) safely preparing for <br>
atmospheric operations. Two rocks went through the base's hull and out <br>
the other side, making the prefab module largely uninhabitable.<br>
<br>
<br>
The two sides had transitioned into the closing arguments of the <br>
conflict. The Jindarian cruiser couldn't arm it's rail guns and hold the <br>
Paladin, so it let both of it's captive ships go. The Hydran's weapons <br>
were all empty (as the Jindarian's as well), but the Hydrans had two <br>
ships that were nearly wrecks while the Jindarians had merely lost half <br>
their bomber firepower. Rather than give chase to a dreadnaught who's <br>
command structure had been smeared across the bulkhead, the Jindarian <br>
decided to shepherd the tug in case the two healthy frigates decided to <br>
get scrappy. In a couple of minutes, the Jindarian rail guns would be <br>
re-armed and they would finish turning the Hydran base into a collander. <br>
One Hydran frigate was a wreck and would not survive to leave the area. <br>
Once again, the Dreadnaught couldn't be killed outright and had just <br>
enough power left to get out of reach of the cruiser. The Hydran scout <br>
was far enough from the fight and lightly damaged, so could leave at <br>
it's leisure. Two Hunters could leave or not, but they would do so <br>
against a fleet that had nearly killed a dreadnaught despite their <br>
support. The Hydrans decided to leave while they still could.<br>
<br>
<br>
The Jindarian's colononial commission has planted another industrial base.<br>
<br>
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</blockquote></div>