<div dir="ltr"><div dir="ltr"><div>I think the light economic and construction aspects of the campaign are important because they add extra weight to the decisions of what ships to commit to battle, and how fiercely one is willing to contest each battle. Do I fight this one to the bitter end regardless of the damage I may sustain, or do I make a fighting withdrawal; the economics add an extra layer of consideration instead of every battle being a knock-down, drag-out fight to the death.<br></div><div><br></div><div>That said, I agree with you that the current situation does not create a large number of battles each turn for any given player. I think scenario alterations are out at this point as a solution, just because of the complexity of doing that. That leaves us with rules modifications to drive player behavior in a certain direction - in this case towards more frequent and evenly matched battles. I have lots of ideas, but I just don't know how to make that change real without compromising the core integrity of what the Dramatic SFB campaign is built around. Requiring each player to send a ship to every border before they can send more to any one border was a good idea, but didn't result in more battles afaik, even if we all had the time to play a dozen cruiser or frigate duels every week. A BPV cap for every scenario wouldn't resolve it. Say we set it high enough we can field small carrier or DN groups - that doesn't fix the war cruiser vs frigate mis-match because the BPV is set too high to impact duels.<br></div><div><br></div><div>The only solution to play more battles that I can think of is to steal Wayne's idea from the last game, and message your neighbor with a little force estimation, and trust that they will be sportsmanlike. For example he would tell me he's bid a single or multiple vessels to a sector with a move cost totalling X, and trust me to bid a roughly appropriate force. That still preserves the secret bidding, and the integrity of the campaign with all its mechanics as they are currently implemented. It doesn't guarantee battles, but it does give us at least the opportunity to play more battles. This wouldn't be strictly required, but perhaps strongly encouraged.<br></div><div><br></div><div>Respectfully,</div><div>Brent<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jan 24, 2021 at 8:44 PM Don Lavanty <<a href="mailto:emeketos@gmail.com">emeketos@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I guess I am just coming to the conclusion the current format and style of play strongly discourages any actual games except for the few die-hard players.<div>honestly, I could do away with the entire economic and purchase system and base scenarios purely on BPV, and the year campaign game winner is determined by who has the most victory points per scenario won(levels of victory etc). The fleet purchase and economic system are great for a campaign with real borders and ship movement to deal with they can sometimes detract from the whole reason I joined the game to begin with to play scenarios. I know that wouldn't be the way Matt's system is set up to do.</div><div><br></div><div>unless there is something to change that is going to alter player behavior or scenario constrictions I don't see this trend going to ever change. Last 3 campaigns I can list on 1 hand the total number of battles I actually fought. </div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jan 24, 2021 at 9:29 PM Wayne Power via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div style="font-family:"Helvetica Neue",Helvetica,Arial,sans-serif;font-size:13px"><div></div>
<div dir="ltr">perhaps limit the total number of borders that an empire can have (perhaps 28,or less depending on player numbers, and have two-three size class 4 ships for each size class 3 ship, so the fleets of CAs are not on the field.</div><div><br></div>
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On Monday, 25 January 2021, 12:04:24 pm AEST, Brent Stanton via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:
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<div><div id="gmail-m_-9158786629014787983gmail-m_4728554047271581666yiv4656006750"><div>I'm not 100% in agreement on the need for new rules to push everyone towards a specific style of 'strategic level' play. I understand we need some rules to make sure everyone has as much fun as possible, but not so many that it begins to stifle the fun - and to make things more complicated for the GM, that threshold is different for everyone.<div><br></div><div>Let's take the ship assignments as an example. If I decide sector # is the most valuable thing on my border and assign the biggest fleet I can command to it, that's its own handicap everywhere else along my border without even needing extra rules.</div><div><br></div><div>Similarly if I notice my neighbor always assigns big fleets to sectors with +10 income, I can choose to bid a big fleet against them in that sector and play the battle or to take advantage of their weakness every where else.</div><div><br></div><div>Respectfully,</div><div>Brent</div></div><br><div><div dir="ltr">On Sun, Jan 24, 2021, 15:11 <<a rel="nofollow noopener noreferrer" href="mailto:sfbdrama-request@lists.mattnet.org" target="_blank">sfbdrama-request@lists.mattnet.org</a>> wrote:<br></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Send SFBdrama mailing list submissions to<br>
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1. Re: New "Main" Campaign (Wayne Power)<br>
<br><br><br>---------- Forwarded message ----------<br>From: Wayne Power <<a rel="nofollow noopener noreferrer" href="mailto:wdpower@yahoo.com.au" target="_blank">wdpower@yahoo.com.au</a>><br>To: Peter DiMitri <<a rel="nofollow noopener noreferrer" href="mailto:pdimitri67@outlook.com" target="_blank">pdimitri67@outlook.com</a>>, Majead Farsi <<a rel="nofollow noopener noreferrer" href="mailto:majeadfarsi@googlemail.com" target="_blank">majeadfarsi@googlemail.com</a>><br>Cc: "<a rel="nofollow noopener noreferrer" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>" <<a rel="nofollow noopener noreferrer" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>>, Brent Stanton <<a rel="nofollow noopener noreferrer" href="mailto:brentzkrieg39@gmail.com" target="_blank">brentzkrieg39@gmail.com</a>><br>Bcc: <br>Date: Sun, 24 Jan 2021 19:59:33 +0000 (UTC)<br>Subject: Re: Dramatic SFB: New "Main" Campaign<br><div><div style="font-family:"Helvetica Neue",Helvetica,Arial,sans-serif;font-size:13px"><div></div>
<div dir="ltr">Matt did say campaign set between Y166 and Y180.</div><div dir="ltr"><br></div><div dir="ltr"><div><div dir="ltr">"So it's time to start up a new "Main" campaign:<br></div><div dir="ltr"><br></div><div dir="ltr">- This is open to anyone and everyone, with no limit on the number of<br></div><div dir="ltr">players<br></div><div dir="ltr"><br></div><div dir="ltr">- It will be set sometime between Y166 and Y180. Three turns to a year.<br></div><div dir="ltr"><br></div><div dir="ltr">- No conjectural ships (unbuilt variants, impossible builds, or other<br></div><div dir="ltr">non-historical designs.)<br></div><div dir="ltr"><br></div><div dir="ltr">- The game will go for 24 turns (8 game years). The winner will be the<br></div><div dir="ltr">player with the largest fleet BPV at the start of the 25th turn".<br></div><div dir="ltr"><br style="font-family:"Helvetica Neue",Helvetica,Arial,sans-serif"></div></div><br></div><div><br></div>
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On Monday, 25 January 2021, 03:24:19 am AEST, Majead Farsi via SFBdrama <<a rel="nofollow noopener noreferrer" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:
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<div><div id="gmail-m_-9158786629014787983gmail-m_4728554047271581666yiv4656006750m_3161313915635563626yiv9365933047"><div><div dir="ltr">I'm easy with the year! But think we should go with the following choices Y170, Y175 or Y180! From what I have read so far I would think Y175 to be a good choice, but 178 is OK too !<div><br clear="none"></div><div>Majead</div></div><br clear="none"><div><div id="gmail-m_-9158786629014787983gmail-m_4728554047271581666yiv4656006750m_3161313915635563626yiv9365933047yqt59363"><div dir="ltr">On Sun, 24 Jan 2021 at 16:19, Peter DiMitri via SFBdrama <<a rel="nofollow noopener noreferrer" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br clear="none"></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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I like 178 too. In those 8 years you get the PF deployment and the last "refits" and some x-tech. It's a good transitional period.</div>
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My only issue with starting 171 in and 8 year campaign is that it ends in 179, where some races will have PFs and some races won't. I'd rather a timeline that allows the new technologies to be fully deployed across the empires. That could be solved by making
it longer than 8 years, but I guess 8 years and 24 turns is a long campaign!</div>
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Peace,</div>
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Peter S. DiMitri</div>
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<div dir="ltr" id="gmail-m_-9158786629014787983gmail-m_4728554047271581666yiv4656006750m_3161313915635563626yiv9365933047gmail-m_6860077295869883735divRplyFwdMsg"><font style="font-size:11pt" face="Calibri, sans-serif" color="#000000"><b>From:</b> SFBdrama <<a rel="nofollow noopener noreferrer" shape="rect" href="mailto:sfbdrama-bounces@lists.mattnet.org" target="_blank">sfbdrama-bounces@lists.mattnet.org</a>> on behalf of Brent Stanton via SFBdrama <<a rel="nofollow noopener noreferrer" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>><br clear="none">
<b>Sent:</b> Sunday, January 24, 2021 9:07 AM<br clear="none">
<b>To:</b> <a rel="nofollow noopener noreferrer" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a> <<a rel="nofollow noopener noreferrer" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>><br clear="none">
<b>Subject:</b> Dramatic SFB: New "Main" Campaign</font>
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<div>Great news Matt! Thank you for the work that you do for us.<br clear="none">
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<div>Concerning the starting year, I'm easy. Perhaps Y178? That would give everybody interceptors and a short lead up to full PFs and X-tech, and then several turns to play with all the advanced designs as they become available.</div>
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<div>No preference on Omega stuff, just about everything is new to me anyway lol.</div>
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<div>Don, on getting into more battles: Last campaign Wayne had a neat idea. He would send me the approximate strength of some of his fleets when he was spoiling for a scrap, something like "You detect multiple vessels with a warp signature of 1.5 in Sector
###". With that I was able to assign a force of approximately the same strength and we could do some shooting. If you've got a gentlemanly neighbor who won't take advantage of that information to steamroll you, that could be a potential solution without needed
hard changes to the rules.<br clear="none">
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<div>Brent<br clear="none">
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