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<div dir="ltr" data-setdir="false">I sent you and Matt a response last Friday to resolve our battle but didn't get a response. Did you not receive it? I'll copy it below.</div><div dir="ltr" data-setdir="false"><br></div><div dir="ltr" data-setdir="false"><div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;">----- Forwarded Message -----</div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><b>From:</b> Paul Graves <paulgraves@sbcglobal.net></div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><b>To:</b> Matt <matt@mattnet.org></div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><b>Cc:</b> Gregory Flusche <shagrat1960@gmail.com></div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><b>Sent:</b> Friday, October 16, 2020, 10:57:10 PM PDT</div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><b>Subject:</b> Re: Age of PFs: Convoy 2252</div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><br></div><div style="color: rgb(38, 40, 42); font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><div id="ydpaf72771eyiv9695294724"><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div><div dir="ltr"></div></div><div>Yeah Matt, I wasn’t criticizing your resolver. Frankly it’s great that there is an alternative to fighting it out. Understandably it’s too complicated to try to take into tactics like protecting a set of ships like the freighters. <div><br clear="none"></div><div>I was just noting that it doesn’t make sense for me to choose the resolver vs playing it out if that’s how it would resolve. I stand to lose 45 EP for the scenario plus 60 I won’t gain. Apparently I’ll lose that no matter what without fighting it out so basically I’m trading an SC for for Greg’s SEC and SKA. </div><div><br clear="none"></div><div>I don’t want to hold everyone up for what is likely to be a very long battle. So if it’s worth it to Greg to gain 45 EP by winning the scenario but lose over 200 EP worth of ships I’ll take the loss of the SC. </div><div><br clear="none"></div><div>So running the simulator seems the best option. </div><div><br clear="none"></div><div>Btw Matt at the risk of being a broken record I still can’t save results of non-auto resolved scenarios. Also I never heard back from you about my missing Gorn BC. </div><div><br clear="none"><div dir="ltr">Paul.</div></div></div></div></div></div><br></div><div dir="ltr" data-setdir="false"><br></div><div dir="ltr" data-setdir="false"><br></div><div><br></div>
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On Tuesday, October 20, 2020, 02:45:03 PM PDT, Gregory Flusche via SFBdrama <sfbdrama@lists.mattnet.org> wrote:
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<div><div id="ydp72fbc355yiv3771445215"><div><div dir="ltr">No clue I have not heard from Paul.</div><br clear="none"><div class="ydp72fbc355yiv3771445215yqt3097558284" id="ydp72fbc355yiv3771445215yqt80766"><div class="ydp72fbc355yiv3771445215gmail_quote"><div class="ydp72fbc355yiv3771445215gmail_attr" dir="ltr">On Tue, Oct 20, 2020 at 3:11 PM Majead Farsi <<a shape="rect" href="mailto:majeadfarsi@googlemail.com" rel="nofollow" target="_blank">majeadfarsi@googlemail.com</a>> wrote:<br clear="none"></div><blockquote class="ydp72fbc355yiv3771445215gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex;"><div dir="ltr"><div>How is the last game going guys?</div><div><br clear="none"></div></div><br clear="none"><div class="ydp72fbc355yiv3771445215gmail_quote"><div class="ydp72fbc355yiv3771445215gmail_attr" dir="ltr">On Fri, 16 Oct 2020 at 21:50, Gregory Flusche <<a shape="rect" href="mailto:shagrat1960@gmail.com" rel="nofollow" target="_blank">shagrat1960@gmail.com</a>> wrote:<br clear="none"></div><blockquote class="ydp72fbc355yiv3771445215gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex;"><div dir="ltr">Not sure if we are we have a hopull turn two tonight. </div><br clear="none"><div class="ydp72fbc355yiv3771445215gmail_quote"><div class="ydp72fbc355yiv3771445215gmail_attr" dir="ltr">On Fri, Oct 16, 2020 at 1:36 PM Majead Farsi <<a shape="rect" href="mailto:majeadfarsi@googlemail.com" rel="nofollow" target="_blank">majeadfarsi@googlemail.com</a>> wrote:<br clear="none"></div><blockquote class="ydp72fbc355yiv3771445215gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex;"><div dir="ltr">Guys can we find out what happens in the auto system? It would be interesting to see what damage is done!<br clear="none"></div><br clear="none"><div class="ydp72fbc355yiv3771445215gmail_quote"><div class="ydp72fbc355yiv3771445215gmail_attr" dir="ltr">On Thu, 15 Oct 2020 at 23:32, Gregory Flusche via SFBdrama <<a shape="rect" href="mailto:sfbdrama@lists.mattnet.org" rel="nofollow" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br clear="none"></div><blockquote class="ydp72fbc355yiv3771445215gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex;"><div dir="ltr">The force Paul stated above is what I am using. The SPA with 2 CENT the SEC scout and SKA </div><br clear="none"><div class="ydp72fbc355yiv3771445215gmail_quote"><div class="ydp72fbc355yiv3771445215gmail_attr" dir="ltr">On Thu, Oct 15, 2020 at 8:49 AM Matt via SFBdrama <<a shape="rect" href="mailto:sfbdrama@lists.mattnet.org" rel="nofollow" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br clear="none"></div><blockquote class="ydp72fbc355yiv3771445215gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex;">
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<div dir="ltr">I'm not understanding how you
calculated the BPVs in the scenario. Perhaps you used his
whole fleet which is illegal since there's a 1.5 total move
cost max? </div>
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<p>I did. You're right.</p>
<p>Greg? What units are you using in this battle?<br clear="none">
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<div dir="ltr">For my side I have:</div>
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<div dir="ltr"> TOTAL =
458<br clear="none">
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<div dir="ltr">He has:</div>
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<p>Romulan SPG+: 120 attack value.<br clear="none">
Romulan SEC (Scout): 73-105 attack value.<br clear="none">
Romulan SEA-sab: 82 attack value.<br clear="none">
Romulan SKA-sab: 104 attack value.<br clear="none">
Romulan SPAm+sab w/ CENs: 241 attack value.</p>
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<p>Total: 621<br clear="none">
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<p>(This is what is assigned to the battle, before forced-retreats)<br clear="none">
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<div style="font-family:Helvetica, Arial, sans-serif;font-size:16px;">Could you give me more details
please?</div>
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<p>The resolver is loosely based on F&E's resolution system. As
such, it goes through several rounds (which I loosely correlate to
SFB turns) where the fleets do damage to each other based on their
BPV (and other things). I have taken out most of the
back-and-forth choices that the F&E system allows, so things
such as which units to damage and directed-damage are handled in
an automated fashion.</p>
<p>All in all, I think it works. It's a little more deadly than most
game I play: usually it takes a couple of turns for cripples to
show up in play, then the whole force leaves. With the resolver,
something is crippled or destroyed every round unless there are
just one or two ships on both sides.</p>
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<p>--Matt<br clear="none">
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