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--></style><!--[if gte mso 9]><xml>
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<div class="WordSection1"><span style="mso-fareast-language:EN-US">Does
your scenario qualifies as published scenario?</span></div>
</blockquote>
<p>In a manner of speaking, yes. The terms and conditions of the
scenario are spelled out in the scenario or in the campaign rules.
Any special rules therein (e.g. substitutions for empires, such as
Andromedans treating the Queen Snake as a tug and it can handle
pods like the galactics) are treated as part of the scenario.</p>
<p>However, any deviations from the "standard" rules (such as
allowing more than the normal amount of attrition units) are not
allowed unless stated as above.<br>
</p>
<p><br>
</p>
<blockquote type="cite"
cite="mid:!&!AAAAAAAAAAAYAAAAAAAAADL%2FehIcEg1MsMFf%2FQ0ZQ4PCgAAAEAAAAPhi4w1OMvRMkz6qbn3%2FoakBAAAAAA==@Videotron.qc.ca">
<div class="WordSection1"><span style="mso-fareast-language:EN-US"><o:p></o:p></span>
<p class="MsoNormal"><span style="mso-fareast-language:EN-US"><o:p> </o:p>My
fleet now have many PFs that I normally group in pack of 6
(flotilla) then distribute them to their respective casual
tenders. So for ever 6, I have (or thought I have) 1
Leader, 1 scout and 4 stds.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language:EN-US">I
case of scenario 2326 because I didn’t have a SC ship
available I put a PFL and a PFS on the ship (NCL) that is
carrying the 2 PFs using meclink (casual Tender).</span></p>
</div>
</blockquote>
<p>Casual PFs do not include leader or scout variants, per (K0.31)
and (K2.114). For purposes of those rules, this is not a scenario
that provides an exemption to leader/scout variants as casual PFs.
If that exemption existed, there would be a clause in the scenario
(or in the campaign rules - it would probably be in the
empire-specific rules if it were) that would specifically state
that casual PFTs may carry leaders and/or scouts in certain
quantities.<br>
</p>
<p><br>
</p>
<blockquote type="cite"
cite="mid:!&!AAAAAAAAAAAYAAAAAAAAADL%2FehIcEg1MsMFf%2FQ0ZQ4PCgAAAEAAAAPhi4w1OMvRMkz6qbn3%2FoakBAAAAAA==@Videotron.qc.ca">
<div class="WordSection1">
<p class="MsoNormal"><span style="mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language:EN-US"><o:p> </o:p>As
point out by Larry does K2.114 applies? In this home made
campaign?<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language:EN-US">Meaning
that all my PF build should be Std version only instead of
flotilla format.</span></p>
</div>
</blockquote>
<p>All of the ships with the 'm' refit (the R1.R1 'mech link' refit)
are priced to carry standard combat models, not the
vastly-higher-priced scout or leader models. Additionally, they
are priced to carry the most-common version of those PFs, not
escort/drone/phaser/commando/etc variants. Certain variants
(escort, scout) cannot be placed on casual mech links, but if you
wanted to change to some variant PF (drone, phaser) then they may
be swapped out before setup at the cost of COs set out in the
campaign rules for attrition units.<br>
</p>
<br>
For the sharp-minded fellows that are saying "The scenario doesn't
provide an exemption under (K2.114) yet you are saying that the
campaign allows you to swap out PFs for variants. Scouts and leaders
are variants. Right?" You would be correct. However, operationally,
Leaders and scouts are not in sufficient numbers to be placed on
casual PFTs in the hope that there will be enough standard PFs
nearby to fill out a full flotilla. It is specifically stated in the
rules that leaders and scouts are not put in casual "flotillas"
(K0.31 and others), yet there is no such statement regarding casual
PFTs holding other odd variants occasionally (except for (K2.413),
which mentions cargo variants.)<br>
<br>
<blockquote type="cite"
cite="mid:!&!AAAAAAAAAAAYAAAAAAAAADL%2FehIcEg1MsMFf%2FQ0ZQ4PCgAAAEAAAAPhi4w1OMvRMkz6qbn3%2FoakBAAAAAA==@Videotron.qc.ca">
<div class="WordSection1">
<p class="MsoNormal"><o:p></o:p><span lang="EN-US"><o:p><span
lang="EN-US">Which ship is generating the scout bonus?</span>
<br>
</o:p></span></p>
<p class="MsoNormal">NCL is carrying 2 Pfs, one a leader the
second is a SC.<o:p></o:p></p>
</div>
</blockquote>
<p>Scout PFs do not provide a scout bonus to Weapon Status. It is
presumed that they are docked to the tender until shortly before
or shortly after the action starts. Besides which, the fleet WS
has implications beyond the Flotilla/tender dynamic that the PFS
can only affect, per (K1.75) and (G24.321).<br>
</p>
<o:p></o:p>
<blockquote type="cite"
cite="mid:!&!AAAAAAAAAAAYAAAAAAAAADL%2FehIcEg1MsMFf%2FQ0ZQ4PCgAAAEAAAAPhi4w1OMvRMkz6qbn3%2FoakBAAAAAA==@Videotron.qc.ca">
<div class="WordSection1">
<ul style="margin-top:0cm" type="disc">
<li class="MsoPlainText" style="mso-list:l1 level1 lfo3">When
you load a NCA in SFBOL it has the possibility of ticking 5
refits (home galaxy, etc) Does it have any of these refit?<o:p></o:p></li>
</ul>
</div>
</blockquote>
<p>For the curious, those refits are:</p>
<p>- Home Galaxy: Replaces the Disruptor systems with Particle
Cannons.</p>
<p>- PF Refit: Gives it a pair of casual PFs</p>
<p>- Rear Hull Only: Removes the Command Module (Com) from the rear
hull</p>
<p>- With FCom: Replaces the Com with an FCom (adds a couple
fighters and some Flag Bridge)</p>
<p>- With SCom: Replaces the Com with an SCom (adds a couple Flag
Bridge)</p>
<p><br>
</p>
<p>The last three options do not exist in our campaign format here.
However, it's possible that other campaigns might include the
option to do these things.<br>
</p>
<p>--Matt</p>
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