<div dir="ltr">Hi Majead,<div><br></div><div>Space dragons don't have a survival instinct, they will fight to the death, and even killing one will only cripple one of the assigned ship.</div><div>Dragons don't disengage.</div><div>Dragon can fire their eyes at torpedoes, they are phasers.</div><div>Dragon MCID affects plasmas see: E6.51</div><div>Dragons are controlled by the other players. They can decide what they shoot at and how (Like a ship)</div><div><br></div><div>Here are the complete space dragon rule.</div><div><br></div><div><div class="gmail-darkhead" style="background-color:rgb(0,0,0);color:rgb(255,255,255);font-weight:bolder;font-family:"Times New Roman";font-size:medium">(SM7.0) SPACE DRAGON</div><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><i style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">by Stephen V. Cole, Texas</i><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">A sentient life-form originating in the uncharted regions toward the galactic core, Space Dragons are powerful creatures that can "fly" on the ether between the star systems. Like the Dragons of fantasy, the Space Dragon subsists by raiding livestock and population centers on inhabited planets. Naturally, the inhabitants of these planets, and the Star Fleet that protects them, are somewhat annoyed.</span><a name="M7.1" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.1) NUMBER OF PLAYERS:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> 2, the Dragon player and the Navy player.</span><a name="M7.2" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.2) INITIAL SET UP</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">TERRAIN:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Class M planet (</span><a href="P.html#2.21" style="font-family:"Times New Roman";font-size:medium">P2.21</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) in hex 0628.</span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">SPACE DRAGON:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> In hex 4201. Select a Dragon from the chart below (</span><a href="S.html#M7.461" style="font-family:"Times New Roman";font-size:medium">SM7.461</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">).</span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">NAVY:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> One ship in hex 0308, heading C, speed 10, WS-III. Note the BPV of the Dragon and select a ship that will be an appropriate match, or use this to balance the scenario.</span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">YEAR:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Players should select a year before setting up the scenario. This will define the availability of ships, refits, fighters. drone speeds, and other items. Y172 is assumed if no other year is selected.</span><a name="M7.3" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.3) LENGTH OF SCENARIO:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> The scenario continues until the Space Dragon has been destroyed or has left the map.</span><a name="M7.4" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.4) SPECIAL RULES</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><a name="M7.41" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.41)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> The map is fixed; it does not float. Any unit that leaves the map from any edge is considered to have disengaged. Any unit can disengage in any direction.</span><a name="M7.42" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.42) SHUTTLES AND PFs:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> If you use MRS (multi-role shuttles), fighters (presumably from a carrier), or PFs (a type of small "gunboat" that is the smallest "ship" in the game), the following information will be necessary.</span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">The presence of warp booster packs (</span><a href="J.html#5.0" style="font-family:"Times New Roman";font-size:medium">J5.0</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) on any fighters or PFs (to increase their speed) will depend on the year in which the scenario is set. They were introduced for fighters in Y180, PFs always have them, and Interceptors have them unless specified otherwise.</span><a name="M7.421" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.421)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Multi-role shuttles (</span><a href="J.html#8.0" style="font-family:"Times New Roman";font-size:medium">J8.0</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) are available only to certain ships. Players may purchase these shuttles [up to the limits in (</span><a href="J.html#8.5" style="font-family:"Times New Roman";font-size:medium">J8.5</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) ] under (</span><a href="S.html#M7.431" style="font-family:"Times New Roman";font-size:medium">SM7.431</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">)</span><a name="M7.422" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.422)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> If using EW fighters (</span><a href="R.html#1.F7" style="font-family:"Times New Roman";font-size:medium">R1.F7</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) from Module J, use the standard deployment patterns (one EWF for each squadron of eight or more fighters) for EW fighters.</span><a name="M7.423" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.423)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Players with access to Module K might choose to add PFs to the scenario within those rules.</span><a name="M7.43" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.43) COMMANDERS OPTION ITEMS</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><a name="M7.431" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.431)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Ships can purchase additional or special equipment as Commander's Option Items (e.g., T-bombs, extra marines, MRS shuttles, special drones, etc.) up to 20% of its combat BPV. See (</span><a href="S.html#3.2" style="font-family:"Times New Roman";font-size:medium">S3.2</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) for details and exceptions. Some items may not be available in all time periods and cannot be purchased if the scenario date is before the item's introduction date.</span><a name="M7.432" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.432)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> The speed of the drones will depend on the year in which the scenario is set. See (</span><a href="F.html#D2.223" style="font-family:"Times New Roman";font-size:medium">FD2.223</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">), (</span><a href="F.html#D10.6" style="font-family:"Times New Roman";font-size:medium">FD10.6</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">), and (</span><a href="F.html#D2.224" style="font-family:"Times New Roman";font-size:medium">FD2.224</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">). The cost of drone speed upgrades is not included in the % limit in (</span><a href="S.html#M7.431" style="font-family:"Times New Roman";font-size:medium">SM7.431</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">).</span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">Each drone-armed ship can purchase special drones up to the historical racial percentages as part of the Commander's Option Items. Note that (</span><a href="S.html#3.2" style="font-family:"Times New Roman";font-size:medium">S3.2</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) allows drone ships extra points for this purpose.</span><a name="M7.433" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.433)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> Prime Teams (</span><a href="G.html#32.0" style="font-family:"Times New Roman";font-size:medium">G32.0</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">) are not available in this scenario.</span><a name="M7.44" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.44)</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> REFITS are available depending on the year selected.</span><a name="M7.45" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.45) RAVAGING:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> The objective of the Space Dragon is to raid the planet. Each turn that the Space Dragon spends in the planet hex without taking any other action (moving or attacking) is considered to be one turn of ravaging. The Dragon does not have to land by the procedure in (</span><a href="P.html#2.4" style="font-family:"Times New Roman";font-size:medium">P2.4</a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">), but while ravaging, all fire at it is through an atmosphere.</span><a name="M7.46" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.46) DRAGONS:</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"> The size of a Space Dragon depends on its age.</span><a name="M7.461" style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></a><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><br style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"><b style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium">(SM7.461) DRAGON CHART</b><span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></span><p style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></p><table border="1"><tbody><tr><th>Age</th><th>Young</th><th>Adult</th><th>Old</th><th>Ancient</th></tr><tr><td style="vertical-align:top">Body</td><td style="vertical-align:top">25</td><td style="vertical-align:top">70</td><td style="vertical-align:top">100</td><td style="vertical-align:top">200</td></tr><tr><td style="vertical-align:top">Wings</td><td style="vertical-align:top">20</td><td style="vertical-align:top">50</td><td style="vertical-align:top">75</td><td style="vertical-align:top">150</td></tr><tr><td style="vertical-align:top">Tail</td><td style="vertical-align:top">10</td><td style="vertical-align:top">25</td><td style="vertical-align:top">35</td><td style="vertical-align:top">70</td></tr><tr><td style="vertical-align:top">Claws</td><td style="vertical-align:top">16</td><td style="vertical-align:top">40</td><td style="vertical-align:top">60</td><td style="vertical-align:top">120</td></tr><tr><td style="vertical-align:top">Claw Atk</td><td style="vertical-align:top">+1</td><td style="vertical-align:top">0</td><td style="vertical-align:top">-1</td><td style="vertical-align:top">-3</td></tr><tr><td style="vertical-align:top">Eyes</td><td style="vertical-align:top">2xPh-3</td><td style="vertical-align:top">2xPh-2</td><td style="vertical-align:top">2xPh-1</td><td style="vertical-align:top">2xPh-4</td></tr><tr><td style="vertical-align:top">Flame</td><td style="vertical-align:top">F</td><td style="vertical-align:top">G</td><td style="vertical-align:top">S</td><td style="vertical-align:top">R</td></tr><tr><td style="vertical-align:top">BPV</td><td style="vertical-align:top">40</td><td style="vertical-align:top">100</td><td style="vertical-align:top">150</td><td style="vertical-align:top">300</td></tr><tr><td style="vertical-align:top">Speed</td><td style="vertical-align:top">1</td><td style="vertical-align:top">2</td><td style="vertical-align:top">3</td><td style="vertical-align:top">5</td></tr><tr><td style="vertical-align:top">Points for Ravaging</td><td style="vertical-align:top">10</td><td style="vertical-align:top">25</td><td style="vertical-align:top">35</td><td style="vertical-align:top">75</td></tr></tbody></table><a name="M7.462"></a><br><b>(SM7.462)</b> Dragons do not have an SSD. They use a record system based on the numbers above. Each hit on a given "area" of the Dragon reduces that rating by one. For example, a damage point on the body of a young space dragon would reduce it from 25 to 24.<a name="M7.463"></a><br><b>(SM7.463)</b> Hits against a Space Dragon are not resolved by the DAC, but by the following procedure. Roll one die for each damage point, and record that damage point as follows:<p></p><p style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium"></p><table border="1"><tbody><tr><th>DIE ROLL</th><td style="vertical-align:top">1-2</td><td style="vertical-align:top">3-4</td><td style="vertical-align:top">5</td><td style="vertical-align:top">6</td></tr><tr><th>AREA HIT</th><td style="vertical-align:top">Body</td><td style="vertical-align:top">Wings</td><td style="vertical-align:top">Tail</td><td style="vertical-align:top">Claws</td></tr></tbody></table><br>If a given area has been reduced to zero, use the next area to the right on the table above. For example, if the claws are reduced to zero, score that damage point on the body. See (<a href="S.html#M7.466">SM7.466</a>) below for effect.<a name="M7.464"></a><br><b>(SM7.464)</b> The maximum speed of a Space Dragon is based on the number of wing units remaining at the start of the turn divided by the speed factor. (Example: 50/2 = speed 25 for an adult.) Round fractions of .5 or more up to the next whole number. A dragon can change speed after eight impulses of a previous speed change, increasing or decreasing by up to ten points.<a name="M7.465"></a><br><b>(SM7.465)</b> Space Dragons have several weapons; all are 360°.<a name="M7.4651"></a><br><b>(SM7.4651)</b> Their eyes operate as phasers (type depending on age) which can fire once per turn.<a name="M7.4652"></a><br><b>(SM7.4652)</b> Their flame (which they can use every second turn) is a plasma torpedo (type depending on age; they can "Bolt" ).<a name="M7.4653"></a><br><b>(SM7.4653)</b> The Space Dragon accumulates a static ionic charge along its hide, and by flicking its tail (as in cracking a bullwhip), it can direct bursts of this charge toward targets. Their tails operate as a defensive system with a 5/6 chance of destroying any shuttle or seeking weapon that enters the Dragon's hex (i.e., range zero). The tail can engage up to three targets per impulse (Dragon's choice). This defense is resolved after the weapons move into the Dragon's hex but before they score their damage. The tail ceases to function when it has been reduced to zero.<a name="M7.4654"></a><br><b>(SM7.4654)</b> The Dragon's claws attack on the Moray Eel chart (<a href="S.html#M3.46">SM3.46</a>) against any one ship within the same hex, using a die roll modifier as shown (depending on age) directly as internal hits. A final result more than six is treated as six; a final result less than one is treated as one. The Dragon can make only one claw attack per turn. Claw attacks can be made against ships, bases, shuttles, fighters, PFs, other monsters, drones, or other objects (except plasma torpedoes or planets).<a name="M7.4655"></a><br><b>(SM7.4655)</b> Adult and Old Space Dragons can telepathically identify (<a href="G.html#4.23">G4.23</a>) one seeking weapon within three hexes each impulse. Ancient Dragons can identify two weapons within five hexes each impulse. Young Dragons can identify one weapon in an adjacent hex each impulse.<a name="M7.466"></a><br><b>(SM7.466)</b> The Space Dragons eyes and flame cannot be destroyed except by killing it. The claws and tail cease to function when they are completely destroyed (the rating for that area reduced to zero). The Dragon's speed is reduced by wing hits. The Dragon dies when all of its "systems" are reduced to zero. There is no explosion.<a name="M7.467"></a><br><b>(SM7.467)</b> Space Dragons have a turn mode of 1 in all cases. They can elect not to move in a given impulse (assuming their speed calls for them to move in that impulse). The Dragon can TAC like a fighter (<a href="J.html#4.11">J4.11</a>), HET (once per turn with no chance of breakdown), sideslip, and otherwise moves as a ship. A Dragon can be displaced, trapped by web, and placed in stasis. A Dragon will detonate mines as a size class 3 ship. They use free movement at all times.<a name="M7.468"></a><br><b>(SM7.468)</b> While most old and ancient Space Dragons travel alone, young ones (2 or 3) are always in the company of an adult (usually their mother). If a ship is in a direct line between a young Dragon and its mother, the mother Dragon will immediately move at a speed of three hexes per impulse to enter the ship's hex and attack it, then resume normal operations. Direct line is defined as being on the same hex row and between the mother and the baby or being closer to the baby than the mother at any time that the ship is between the mother and the baby but not on the same hex row. If a young Dragon's mother is killed, it will move to the ship's hex and attempt to "nurse" from "mommy" by executing a claw attack during every impulse divisible by four. Note that the number of "claw" attacks by a nursing baby space dragon is an exception to (<a href="S.html#M7.4654">SM7.4654</a>). In such cases, it will not use its flame or eye weapons.<a name="M7.469"></a><br><b>(SM7.469)</b> Dragons cannot be tractored (<a href="G.html#7.29">G7.29</a>) or boarded.<a name="M7.5"></a><br><b>(SM7.5) VICTORY CONDITIONS:</b> Use the Standard Victory Conditions. Award the Space Dragon the points shown on the chart in (<a href="S.html#M7.461">SM7.461</a>) for each turn of ravaging (maximum 4 turns).<a name="M7.6"></a><br><b>(SM7.6) VARIATIONS:</b> The scenario can be played again under different conditions by making one or more of the following changes;<a name="M7.61"></a><br><b>(SM7.61)</b> Have two Space Dragons fight each other.<a name="M7.62"></a><br><b>(SM7.62)</b> Substitute a convoy for the planet.<a name="M7.63"></a><br><b>(SM7.63)</b> Try to defend the planet with ground defenses including several phaser-4s and fighter squadrons.<a name="M7.64"></a><br><b>(SM7.64)</b> Have the Dragon attack a base<a name="M7.7"></a><br><b>(SM7.7) BALANCE:</b> The scenario can be balanced between players of different skill levels by one or more of the following;<a name="M7.71"></a><br><b>(SM7.71)</b> Change the number of BPV the fleet player can use to build his squadron.<a name="M7.72"></a><br><b>(SM7.72)</b> Allow the Dragon to "Ravage" the planet longer.<a name="M7.73"></a><br><b>(SM7.73)</b> Reduce the number of turns the Dragon can ravage the planet.<p></p></div><div><br></div><div>Marcel</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 7, 2020 at 6:58 AM Majead Farsi via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org">sfbdrama@lists.mattnet.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Guys I have a few questions regarding Space Dragons as I could not find any information on it! As they are living creatures with a survival instinct: <br></div><div>At what point will a space dragon opt to disengage instead of staying and possibly dying?</div><div>Can a Dragon opt to fire its eye weapon at plasma torpedoes? (to reduce the damage it takes!)<br></div><div>Does the dragon's close defence system affect plasma's ?</div><div>If there are several dragons in an encounter do they operate in a coordinated manner such as using their eye weapons on the same target (Ship , plasma etc)?</div><div><br></div><div>Majead<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 7 Sep 2020 at 11:01, Wayne Power <<a href="mailto:wdpower@yahoo.com.au" target="_blank">wdpower@yahoo.com.au</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div style="font-family:"Helvetica Neue",Helvetica,Arial,sans-serif;font-size:13px"><div></div>
<div dir="ltr">That is a solid enough Carnivon force, has an ISC CC to help with firepower, the Paravians could still hold their own.</div><div><br></div>
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On Monday, 7 September 2020, 07:06:00 pm AEST, Majead Farsi <<a href="mailto:majeadfarsi@googlemail.com" target="_blank">majeadfarsi@googlemail.com</a>> wrote:
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<div><div id="gmail-m_8553494544456081172gmail-m_-1545853001422124885yiv0072640495"><div><div dir="ltr"><div>More like 300 more than yours! I will be fighting this one! As I'm well up here in fire power! Encounter #2116 I'm not fighting that one as I'm well outgunned!! #2115 I'm still debating if there is a way of saving the freighters. will let you know on that one!</div><div><br clear="none"></div><div>Majead<br clear="none"></div></div><br clear="none"><div id="gmail-m_8553494544456081172gmail-m_-1545853001422124885yiv0072640495yqt62696"><div><div dir="ltr">On Mon, 7 Sep 2020 at 08:38, Don Lavanty <<a rel="nofollow" shape="rect" href="mailto:emeketos@gmail.com" target="_blank">emeketos@gmail.com</a>> wrote:<br clear="none"></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Trust me I find fighting Carnivon's very dangerous those disruptor cannons are nasty. His force does include a CV group but I have 6 interceptors included<div><br clear="none"></div><div>Carnivon have</div><div>CWL, 2xCW, CWB, DWS, 2xDWA, CVS 12 fighters(JK-4 & HY-3), ISC CC w// int's</div><div>vs my Paravian</div><div>CWL, 3xCW, RMS w/ 2p-b&p-sd w/ ints, BCH w/ Ints, DWL w/ int's</div><div><br clear="none"></div><div><br clear="none"></div><div><br clear="none"></div><div>his force is at least 100bp more than mine.</div><div><br clear="none"></div></div><br clear="none"><div><div dir="ltr">On Mon, Sep 7, 2020 at 2:52 AM Wayne Power via SFBdrama <<a rel="nofollow" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br clear="none"></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div style="font-family:Helvetica,Arial,sans-serif;font-size:13px"><div></div>
<div><br clear="none"></div><div dir="ltr">You would need to battle in a fleet, with some heavy ships, to take that Paravian force on. </div>
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On Monday, 7 September 2020, 09:38:20 am AEST, Gregory Flusche via SFBdrama <<a rel="nofollow" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:
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<div><br clear="none"></div>
<div><div id="gmail-m_8553494544456081172gmail-m_-1545853001422124885yiv0072640495gmail-m_-2984719296975928247gmail-m_-6104447832644794458yiv9281524814"><div><div dir="ltr">Yes looks legal to me as well </div><br clear="none"><div id="gmail-m_8553494544456081172gmail-m_-1545853001422124885yiv0072640495gmail-m_-2984719296975928247gmail-m_-6104447832644794458yiv9281524814yqt60698"><div><div dir="ltr">On Sun, Sep 6, 2020 at 6:09 PM Matt via SFBdrama <<a rel="nofollow" shape="rect" href="mailto:sfbdrama@lists.mattnet.org" target="_blank">sfbdrama@lists.mattnet.org</a>> wrote:<br clear="none"></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><br clear="none">
> He has a total of 7 ships with 4 command type/ Leader equivalent ships <br clear="none">
> ( they have Flag bridges etc!). Is this Fleet legal or has he got too <br clear="none">
> many leaders/ Command ships. His ships are :<br clear="none">
> CWL, CW, CW, CW, RMS (with 3 pods), BCH, DWL.<br clear="none">
> To be honest it's the DWL that looks as if it should not be there by <br clear="none">
> itself as there are no SC 4 ships to lead!<br clear="none">
<br clear="none">
<br clear="none">
Flag bridge does not necessarily make it a leader variant. For example, <br clear="none">
starbases (S8.27) and some Lyran ships (R11.5). Even leader variants <br clear="none">
don't always have flag bridge - see most DWLs and FLGs. As near as I <br clear="none">
figure, leader variants are marked as such only on the SSD (though <br clear="none">
looking at higher-than-normal Command Ratings for the class can be an <br clear="none">
indicator. Unfortunately, that also captures some PFTs and carriers.) <br clear="none">
See (S8.36); it begins with the most complete definition of a leader <br clear="none">
variant that is off the top of my head.<br clear="none">
<br clear="none">
<br clear="none">
The RMS (regardless of the number of pods) counts as a Size-Class 2 <br clear="none">
ship. As such, it counts under (S8.331). One would think that (S8.363) <br clear="none">
applies to keep it from being considered as a leader, but the RMS is <br clear="none">
actually a dreadnaught-sized tug variant - which is still not a leader <br clear="none">
variant. (note that the tug pods are never applied against a flagship's <br clear="none">
command rating.)<br clear="none">
<br clear="none">
<br clear="none">
The BCH very much is under (S8.333). This also excludes it from being <br clear="none">
considered a leader variant. This also allows the BCH to be included, <br clear="none">
specifically regardless of the inclusion of a Size-Class 2 unit.<br clear="none">
<br clear="none">
<br clear="none">
So per (S8.36), the consideration of leader variants falls to the CWL <br clear="none">
and the DWL. The CWL is leading a full squadron of CWs, allowing the DWL <br clear="none">
to be included under (S8.361).<br clear="none">
<br clear="none">
<br clear="none">
The above fleet appears legal to me.<br clear="none">
<br clear="none">
--Matt<br clear="none">
<br clear="none">
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