<div dir="ltr">Excellent answers as always Matt. <div><br></div><div>If you don't care to send the very best...or a ship at all lol. You lose. Reasonable.</div><div><br></div><div>Though we could require whatever was sent to play out against the monsters. Those scenarios can be fun and Marcel does want combat even solo might be an interesting diversion hehe.</div><div><br></div><div>Most scenarios do cover everything in a way that reduces issues. That Ground assault one....just bothered me because the conditions were effectively met. He put more forces than could be overcome on the ground and left. Same as I blew up a base which met the conditions and left.</div><div><br></div><div>So I think this is a very reasonable answer and as always Matt...whatever you decide I would support. Obviously not always silently hehe. </div><div><br></div><div>Thanks Matt<br></div><div><br></div><div>Chuck</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Aug 20, 2020 at 10:13 PM Matt via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org">sfbdrama@lists.mattnet.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">A couple things going on here, that I see:<br>
<br>
<br>
One side sends ships, the other doesn't:<br>
<br>
This is a case where it is *always* a victory for the guy who sent <br>
something and a loss for the guy who sent nothing. This has been a <br>
careful and reasoned decision, made during development of the campaign <br>
format. Here's three reasons for this:<br>
<br>
1) The guy who sent nothing didn't care about the outcome, the other guy <br>
did care. For expedience-sake, the loser is the one who can't affect the <br>
scenario.<br>
<br>
2) As a technical reason, the software has to have a winner for every <br>
scenario where a ship was sent (but it can drop scenarios where nobody <br>
sent anything.)<br>
<br>
3) The guy who sent something can take his time to ensure the outcome is <br>
what he wants. A lone frigate against an FRD? Well, the FRD only has a <br>
couple of phasers, a drone rack, and no ability to maneuver. The Frigate <br>
just pounds on one shield for the next 30 turns. A POL vs a convoy? He <br>
just does the same things that Pirate LRs have been showing him to do <br>
lots and lots of times. A Frigate vs a Base? well, those scenarios <br>
almost always scale the base against the attacker. Mobile bases, on <br>
their own, are much more fragile than FRDs. A destroyer against the <br>
Death Star? Have you read the victory conditions of that thing??<br>
<br>
<br>
Victory to the ships still standing on the field of battle:<br>
<br>
This isn't always true. I've tried to make the victory conditions <br>
specific as to what needs to be accomplished. If you satisfy the victory <br>
conditions, you are the winner. Sometimes it really is a matter of "Go <br>
in. Blow up a couple of ground bases. Leave before getting mangled by <br>
the defenses."<br>
<br>
<br>
There is a particular scenario (Hostile Militia) where the defender <br>
dropped in a bunch of infantry and left. The theory is that the soldiers <br>
can take care of the militia and hold off any attack by the attacker, <br>
until he gets tired and also leaves. I've called that scenario in favor <br>
of the ship who stuck around, for reasons I explained then. Because the <br>
issue is in continued discussion, I am modifying the victory conditions <br>
of that scenario so that the ground combat continues if the issue is in <br>
doubt at the scenario end. You will be able to see this tweak to the <br>
scenario when your respective campaigns next cycle their turns.<br>
<br>
<br>
--Matt<br>
<br>
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</blockquote></div>