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cite="mid:CAEoCcB56t8y5xw_VM0KW7Emj6gWBp0DYpPS0DQp9kkj=WtrOow@mail.gmail.com">
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<div dir="ltr">To do legendary officers and crew quality would
take a lot of extra bookkeeping for the campaign. <br>
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<p>Not the kind of book keeping you would normally see. Often times,
you would see an XP system. This is where each ship (or fleet, if
such units are a thing in the book keeping) accrues a variable
amount of points from battles. These points would eventually
provide certain officers <i>et. al.</i> at certain levels. Often
this is a book keeping headache, but bearable in comparison of the
other book keeping chores such a campaign often uses.</p>
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<p>Dramatic SFB is intentionally "book keeping light". More in line
with that effort, crew quality would be an option to purchase for
ships. Each would effectively be another refit on top of what is
available. So you would have a Fed CA, CAR, CAR+, CA w/ good crew,
CA w/ navigator, CA w/ navigator and good crew, CAR w/ good crew,
CAR w/ captain, CAR+ w/.... <i>ad nausium</i>.</p>
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<p>Early in the development of the software, it was envisioned that
scenario rewards would include things like gifting certain things
to "the largest ship" or "the smallest ship" in the scenario. Such
as giving a ship a certain partial-X-refit or a legendary officer
of a certain type. As things matured, it was decided that such
options would have to be enshrined in the database in order to
carry-over from turn to turn and to balance BPVs properly.</p>
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<p>As you can see from above, it would take the current database of
over 6,800 units and give each ship something like 10 more
variants. Beyond what such an effort would do from a data-entry
perspective or how the server will winnow through those, you can
look at your build orders drop-down and envision 10 entries for
every single current entry that you see. Then try to pick out the
*one* entry that you want to build of those available.</p>
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<p>--Matt<br>
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