<div dir="ltr">Played them in Matts game once. Peladine have weaker plasma then Gorns and Roms. Then add in drone racks like the klingons carry. A ton of phaser2s but with the later period can get ships with less phasers but phaser 1s. The good thing is You can chase him with plasma and then Hit with waves of drones. The bad part is control channels you never have enough. I was buying little scouts and using them to control seekers. At least you can get close and bolt plasma. They get Sabot and fast drones witch is just scary. But there rules are all in the main book. They also get Gorn style balconies for there shuttles. They are in the SFBOL data base as well. </div><br><div class="gmail_quote"><div dir="ltr">On Wed, Dec 26, 2018 at 7:33 PM Matthew via SFBdrama <<a href="mailto:sfbdrama@lists.mattnet.org">sfbdrama@lists.mattnet.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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<div>It occurs to me that I share a border with the Peladine and
I have no idea what the Peladine race is, what their special
rules are, or what their ships look like. I can't find them
on Matt's website. Anyone have a summary of such rules?</div>
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They are situated "east" to the Lyrans, and might have eventually
had contact with the Kzinti if they had been much more aggressive.
Their ships combine both Plasma torps and Drones. Generally they get
smaller plasma (generally the S-torps go to the BCs and larger. DDs
to CAs get G-torps.) Most of their phasers are Ph-2s, as you would
expect from the Lyrans, Klingons, and Hydrans.<br>
<br>
They make a good thought experiment on what a "pure seeker" race
might work out to be. As a result, be aware of a short-range punch
with the plasma, and zillions of drones on the board for a
long-range "keep away". But their weakness is against a "pure
direct-fire" race (such as the Feds) or one that can handle seekers
well (such as the Kzinti and Hydrans.)<br>
--Matt<br>
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