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<div id="yui_3_16_0_ym19_1_1525912818209_183586" dir="ltr">1)
Put caps of different types on more scenarios like the Convoy
Raid so it's more likely both sides will have comparable
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I suppose more scenarios could have caps on ships. In many cases, it
seems unreasonable to do so (it's just as likely to see an 11-ship
fleet as a single ship.) And then there is to consider what such a
scenario would look like in the early years or X-tech years.<br>
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<div id="yui_3_16_0_ym19_1_1525912818209_183586" dir="ltr">2)
Give more incentive to follow through on scenarios. For
example, perhaps if one side withdraws it costs half the fleet
they sent. Thus it's worth fighting it out more seriously and
you may actually have a war of attrition. As it is now I
don't foresee how this game will ever end. But maybe that's
intentional?<br>
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I would very much like to give more incentive to fight out battles.
However, the other side is that someone isn't going to have as much
fun if they walk in knowing the other guy has a large advantage.<br>
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Many of the campaign iterations have been started with no defined
exit point. Even this one had a hazy destination of Y183-ish. Much
of what defines the end of this one is the full-on advent of X-ships
(I don't have the X-modules. So X-ship support is spotty, since some
other modules did add more X-ShIps.)<br>
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--Matt<br>
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