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<div id="divtagdefaultwrapper"
style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
dir="ltr">I will be retiring from this campaign.</div>
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<br>
Well Daniel, that is your decision and I will respect it. I'm sorry
to see you go. If you decide to come back at some point, I would be
pleased to let you back in.<br>
<br>
<br>
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<div id="divtagdefaultwrapper"
style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
dir="ltr">There is just no way I can beat the QWTs.</div>
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<br>
Well, do what your empire does best! Form up in an echelon and run
the bird-brained fleet down! The ISC are very much geared to the
echelon. You have more offensive phasers than he does, take more
internals to kill, and have heavier torps than he does.<br>
<br>
I presume you know how the echelon works: The gunline is made up of
expendable ships. You trade those ships for a chance to get close
and rip up the opponent. If he targets the ships behind the gunline,
then the gunline can act as a defensive screen: targetting the torps
with phasers to degrade them.<br>
<br>
The other option allowed to you is to shut down all of your borders
with the Paravians. Whenever a NOBORDER reward comes up between you
two, jump on it! Eventually (but probably not right away) you will
have no more scenarios with the Paravian, and you can turn your
attention to beating up on someone easier for you to shoot at. That
has the added advantage of being that much closer to shutting the
Paravian player out of the game, as a player is bumped when they run
out of all of their borders.<br>
<br>
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<p style="margin-top:0;margin-bottom:0">allowing races like the
Pavarians and Frax to be playable, it not really fair. <br>
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<br>
Really all I can say here is that the campaign is about having fun.
If people have fun playing oddball empires then more power to them.<br>
<br>
I admit that not all empires are created equal. The empires able to
field a full fleet of combat and specialty ships are very likely to
do well in this campaign format: The Federation, Klingons, Romulans,
ISC, Hydrans, Paravians, etc. "Niche" empires who are
one-trick-ponies or lack a fully-developed fleet are unlikely to do
well: The WYN, Tholians, Borak, jindarian, and Peladine. Those
empires that have large weaknesses in their technology are also
likely to be disadvantaged: The Seltorians, Orions, and Andromedans.
But some people like playing those "disadvantaged" empires (I would
have taken the Andros if someone else hadn't already picked them.)<br>
<br>
Really it boils down to what the players think is fun. If most or
all of the players didn't like the Module-C6 empires, I'd chuck them
out. But usually the sentiment has been towards letting in as many
modules as I can. (The only reason the list of modules allowed is
only about 2/3s of what ADB has published, is because I've kept it
down to what I personally own. For example you won't see an Omega
version of this campaign in the near or far future, unless someone
else picks up the code and does their own database.)<br>
<br>
So you can leave the campaign if you like. I'd rather you decided
you wanted to play a different empire instead (if you are that
unhappy with how the ISC are panning out for you.) If you later
decide you have a hankering for regular play with a varied set of
skill levels and situations, then come on back to us.<br>
<br>
--Matt<br>
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