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<span lang="EN-CA"><o:p></o:p></span>
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<div id="divtagdefaultwrapper"
style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif;"
dir="ltr"><span lang="EN-CA">Regarding the ISC specific rules I
had read them when I saw that the prices in the database were
not the same as on the SSDs and Master Ship Chart.<o:p></o:p></span>
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</blockquote>
<br>
You are probably running into the cost for those refits I mentioned.
For example, the most modern ISC CL at this year is the "CL-r", at
137 BPV. It is noted in the ISC section of the "Available Empires"
section of the campaign rules, "<i>Refits:</i> The ISC "r" refit
shows a ship that is missing the rear-firing plasma (R13.R2)."
(R13.R2) points out that the rear-firing Plasma are worth 2 BPV
each. The CL has four of these (2 per side). The CL is listed as145
BPV in my Master Ship Chart. So, 145 less 8 is 137. You'll find that
a "CL-r" is 137 BPV in the campaign software.<br>
<br>
In Y179, when those plasma are installed, a bog-standard CL can be
purchased for 145 BPV.<br>
<br>
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<p class="MsoNormal"><span lang="EN-CA"> As for PPDs, I have not
seen anything regarding them not being available depending
on date.</span></p>
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<br>
Over the years, I have not found a satisfactory answer to the PPD
introduction or it's cost *in the ISC section of rules*. I have,
however, found a listing in (R1.R2), where it lays out the changes
to ISC bases for earlier years (middle years and forward.) I
included that section in the cut&paste of the ISC refits,
specifically for that reason.<br>
<span lang="EN-CA"> <br>
</span>
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<p class="MsoNormal"><span lang="EN-CA">I do have a question
regarding carrier uses and their escorts. <br>
</span></p>
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<br>
I don't have Module G3A, so I can't vouch for the quality of the
carrier tables found there. I used the escort tables found in
section R. But our case is simpler than that: we are using the
"Flexible Carrier Escorts" of (S8.315).<br>
<br>
The only concern I can see people going to, is that the software
notes carriers as carrying certain fighters but for space reasons
does not list amount of fighters. Here, I calculated the costs based
on the amount of fighters listed in the same escort tables
previously mentioned. If in doubt, check your SSD, as the
proportions are generally the same (assault and superiority) from
earlier fighters up to the ones presented on the SSD.<br>
<br>
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<p class="MsoNormal"><span lang="EN-CA">So as for needed
modules, I went through the list on one of the websites and
think these are the ones I should get:</span></p>
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<br>
Module M is a good buy. I'm very happy having gotten it. (And
passage combat makes for an interesting side-game.)<br>
<br>
I have not picked up Module P6. There is some value in there, as it
introduces some wacky rules, but my gaming group is more interested
in the straight-forward stuff.<br>
<br>
Module C6 was also a good buy. However, it only has those two
empires and presents them in a "What If" situation of "had they
survived their extinctions...." If you want just the real empires,
then this is not for you.<br>
<br>
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<p class="MsoNormal"><span lang="EN-CA"><o:p></o:p></span></p>
<span lang="EN-CA"> </span>
<span lang="EN-CA">I did not see module C4 or C5 in the list, so
if they exist I might want to grab them too.</span></div>
</blockquote>
<br>
C5 is the magellenics, if I recall correctly. We won't use them in
this campaign (but I might pick them up in order to play a
magellenics version of this campaign format.) Not much need to get
that right now.<br>
<br>
C4 is an alright buy. It adds a bunch of empires and a slew of wacky
rules. The most popular of the empires in there are the Frax (which
occasionally surface in this campaign. Pun intended.) Fortunately,
the Frax don't have much for wacky add-on rules until you get into
their submarines.<br>
<br>
--Matt<br>
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