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<li><span style="font-size: 12pt;"></span>I have never used a
Tug before. How does it work for movement? Do I need to
add movement costs if pods are attached? In this case i
will have a GSA (ground based attached to the turn as per
scenario specifications) and a second pod.</li>
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<br>
Per the normal tug rules (G14.21) and (G14.334), you use the move
cost and turn mode given on the Tug SSD for the number of pods
attached to the tug. The scenario states that the GSA begins the
scenario attached to the given tug, so that tug uses the MC and TM
of a single pod attached.<br>
<br>
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<li>The interface for guard assignment is super clunky. You
can't see where the guards are and there is no way to check
if you forgot something. Can I simply make a log with all
my commanders options and guard assignment and share it at
the end of the fight?</li>
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<br>
I often make a log of the points spent on commander's options, for
reference and so I can tell my opponent after the battle. I log
these in the "Notes" tab of the Map window. <br>
<br>
Unfortunately, you cannot "reveal" these notes in the same fashion
as you reveal seekers. So your opponent has to take your word for
it.<br>
<br>
Guards can be assigned by going to the SSD, selecting "Assign
Guards" from the same drop down that gives you "Assign Damage" and
"Edit Ship". After selecting "Assign Guards" and hitting the "GO"
button, select the box you want to guard and a list will pop up. In
the case of collective systems (such as warp engines and scanner
tracks), select the first item in the list. For weapons and such,
select the item in the list you wish to guard.<br>
<br>
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<li>The scenario specifies that I need to use a tug, and
non-combat version if possible. Can I use my normal fleet
tug and attach 1 battle pod to it? The other slot needs to
be used for the GSA.</li>
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<br>
I have tried to be specific in the campaign rules when an empire has
a non-fleet tug as their non-combat model. The reason to call out
non-combat models, is because the Klingons and Kzinti (and perhaps
others) have two tugs and discrimination was needed. Since there is
no exception made for the ISC, use the ISC fleet tug.<br>
<br>
Since I did not cover it before, and it appears the ISC tug really
can't run with just a single GSA attached, I so rule that you should
use a cargo pod as the second pod. I have updated the
scenario-specific rules to reflect this, but it will not update for
you until next turn.<br>
<br>
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dir="ltr">Hey Matt can one buy a pod with commanders options for
the tug? </div>
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<br>
No. Pods must be built, the same as ships. You can assign a built
pod to a scenario and a tug can carry it (if there is a tug
present). But note that if the scenario states that the tug is
carrying something (a GSA in the case of the above scenario) and the
pod that you bid to the scenario cannot fit on that tug, then it
must be attached to a different tug (if a second tug could be
assigned) or left to run independently (as covered in the campaign
rules.) <br>
<br>
--Matt<br>
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