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<p>Ok I have a question regarding overwhelming force
disengagments:</p>
<p><br>
</p>
<p>How are we to proceed for those scenarios? Do we need to
fight them or is the player that is underwelmed able to
withraw before the battle?</p>
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<br>
We have been playing it that the players are largely able to
disengage at will before cardboard hits the map. Generally, the
other player has been gracious enough to let a force that *really*
wants out to get away clean.<br>
<br>
Technically, either player can force the issue and make all parties
play it out. But that will most often turn out to be an exercise in
"See! I told you so!" and slow down the campaign. I leave it to you
if you wish to ask the other guy to prove he can get away. But I
will note that disengaging by accelleration is usually the fastest
way to get out, and you don't need distance to do that.<br>
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dir="ltr">As for once the battle has started, what rules for
disengagement are we using?
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<br>
You can use any means to disengage at your disposal unless the
scenario states otherwise. (Usually it will say that the "free"
target unit cannot disengage by some means until a certain turn.
Unless the scenario text states otherwise, your other ships are free
to leave when they are able.)<br>
<br>
Many of the scenarios give a range in which you can disengage by
falling off the board. (though none of them use the Tournament
Barrier of (P17.0), even if there is no stated disengagement
distance.)<br>
Disengagement by accelleration is trivially easy if there is any
separation between the two forces or if the disengaging force has
been running at high speed most of the battle (presumably for the
maneuver benefits over the other fleet.)<br>
You could almost always jettison the warp engines and go sublight.
That may or may not work, and your ship automatically cripples
itself (you have less than 10% of your warp engines) for campaign
purposes. A ship that is already crippled and is some distance from
the opponent, may wish to go sublight in order to make it out of
there.<br>
<br>
--Matt<br>
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