Dramatic SFB: Hidden mines

Randy Blair randyblair2 at gmail.com
Mon Jun 11 13:18:55 PDT 2018


Every game I've played includes them.
SFBOL takes care of them just fine.

I vote to keep them.

On Mon, Jun 11, 2018, 3:47 PM Ben Sh via SFBdrama <
sfbdrama at lists.mattnet.org> wrote:

> I was just surprised to find out that the campaign was using hidden mine
> placement.
>
> This is an optional rule that I have never seen included in any SFB game
> in the 35 odd years I have played.
>
> It is, imho, an absolutely terrible rule. It requires tracking every hex
> every opponent's ship has passed through and the turn/impulse it left that
> hex. Ugggg!!!
>
> I propose that this rule be removed from the campaign rules.
>
> It adds nothing to the "space combat" game this is supposed to be. The
> game is already extremely complicated, so much so that it is hard to get a
> new player to play. Why make it worse for so little tactical gain?
>
> For now, I request that any opponents I play and I refrain from hidden
> mine placement during our games, as, of course, I will.
>
> Thanks for reading my rant.
>
> Ben Shove
> Drago Astro
>
>
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